Cory Barlog, the director of God of War, commented on a rumor circulating on the Internet that one of the reasons for the delayed release of Cyberpunk 2077 are performance problems on the first model of Xbox One. The developer notes that optimization is the last step in the game development process, so its poor performance on any of the platforms is natural at this stage of production.
During the Devcom 2018 conference, Cory Barlog told how in 2017 Shuhei Yoshida, the president of Sony Interactive Entertainment Worldwide Studios, visited Santa Monica Studio to test the unfinished version of GoW. The game was in such a poor condition at the time that Shuhei Yoshida just shook his head after playing a short demo and then left the studio without a word. It wasn't until some time later that Cory Barlog learned from one of his friends that the state of the project at the time frightened the president of SIE Worldwide Studios. However, this did not prevent the final game from winning the title of Game of the Year on The Game Awards 2018.
On the official CD Projekt RED forum, Philipp Weber, a representative of the studio, admitted the dev of God of War is right.
"Cory Barlog hit the nail on the head. Of course, we're optimizing for the Xbox One, and for the PlayStation 4, and for the PC, because that's what you do in the last stretches of the game development. While the game is made, lots of things are unoptimized, because they're all in flux, changing, and still not finished. So simple answers like "They delayed the game because of X" might make for a good rumor, but don't hold a lot of truth. There's always many reasons."
Cyberpunk 2077 will be released on September 17, 2020 on PC, PlayStation 4 and Xbox One.
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