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News video games 26 November 2020, 20:51

author: Karol Laska

Cyberpunk 2077 Pre-load Date on PS4 Revealed; Unofficial Info on Size

Unofficial sources have revealed when we will be able to pre-load Cyberpunk 2077 on the PS4 console. The size of the game was also provided - slightly different from what was previously announced.

So far, we have received no information on potential pre-load of Cyberpunk 2077, but the silence has been broken by unofficial internet sources, specifically Twitter account PlayStation Game Size, which indicates the size of the game on PS4 and the date when it will be available for download. We don't have to worry about the reliability of these reports - the data provided on the profile is usually true. The date is not a surprise to those who pre-ordered the title on the aforementioned console - we can see it on the game's page. However, it is worth mentioning it for example for those who avoid pre-orders.

Cyberpunk 2077 Pre-load Date on PS4 Revealed; Unofficial Info on Size - picture #1
Info concerning the game size and pre-load date. Source: PlayStation Game Size, Twitter

So, based on the above tweet, we can conclude that the size will be about 2 GB larger than that announced during the initial system requirements, about which we wrote here. (Instead of 70 GB, we will have to try to prepare almost 72 GB).

If Cyberpunk 2077 manages to make its launch on December 10, 2020, we will be able to download it (without the possibility of launching the game, of course) 2 days earlier, from December 8. It is also worth noting that the above numbers and data are also most likely for PS5 (excluding PC, Xbox One and Xbox Series X/S). However, we remind, that they were not confirmed by CD Projekt Red.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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