Diablo 4's second open beta has been generally warmly received. However, players are complaining heavily about the claustrophobic camera settings.
Friday marked the launch of another open beta of Diablo 4. Player reactions are generally very enthusiastic, but there are a few elements criticized by some fans. One of them is the camera.
"The lack of a remote camera option is very bad. I constantly feel like I'm playing in a small room. This is even more noticeable when the camera moves away sometimes for a specific event. The game looks much better then, so why can't we play on these settings all the time?
Currently, the camera is so close to my character that I can't fit the entire boss on the screen when trying to fight him. Even the regular enemies are huge. Everything is just too close. When playing D4, I have the impression that it's an isometric Assassin's Creed. There is no Diablo atmosphere here or hack 'n' slash vibe in general."
"I have no idea what's going on, but my max zoom level is way too close! I hope it's a bug. D4 shouldn't have the look of a mobile game. Just let me control the zoom in a wider range. I know you want to show nice graphics, but this is a game to play and I want to see where my enemies are."
"One thing that is actually poor in this game is the camera. You go into the city, and it zooms in even closer than outside the city. It feels like it was set up with a console gamer in mind, sitting on the couch far away from his TV."
It's hard to judge if Blizzard will change anything about the camera before release. Players are also complaining about the nerfing of the necromancer and the developers have promised fixes. It remains to be hoped that they will also grant fans' requests for an option to move the camera further away.
Recall that Diablo 4 will be released on June 6 2023, simultaneously on PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X/S. The open beta will end today at 9 p.m. CET.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.