Disastrous MindsEye launch leads to major layoffs at Build A Rocket Boy studio

The creators of MindsEye are preparing for major layoffs that could involve more than 100 employees of the Build a Rocket Boy studio.

Jacob Blazewicz

Disastrous MindsEye launch leads to major layoffs at Build A Rocket Boy studio, image source: Build a Rocket Boy / IO Interactive.
Disastrous MindsEye launch leads to major layoffs at Build A Rocket Boy studio Source: Build a Rocket Boy / IO Interactive.

Update (June 23rd, 12:21 pm PT)

IGN has received confirmation from Build a Rocket Boy studio that they have started the process of reducing staff. However, the developer didn't specify how many people will lose their jobs.

Original news (June 23rd, 05:46 am PT)

At least 100 people were supposed to leave the team responsible for MindsEye.

"The new game from the co-creator of GTA" quickly gained publicity, although not the kind the developers were hoping for. It's enough to say that the work of Build a Rocket Boy studio is more often compared not with the games of Rockstar Games, but with such "giants" as The Day Before.

Even the first fixes, although important, didn't help improve the image of MindsEye. The game also doesn't impress with its popularity—the "peak" number of Steam users may not fully reflect the title's popularity (as it is also available on PS5 and XSX/S), but it doesn't inspire much optimism either.

The reports from IGN about layoffs at Build a Rocket Boy will likely not improve the players' mood. The editorial team couldn't get specific numbers, but one source - an anonymous employee from a British studio - mentioned that a 45-day "consultation" period with those affected by job cuts has started.

As we read on the official website of the UK government, such a long "process" time is mandatory in the case of dismissing at least 100 employees. This is the minimum period imposed by the authorities, so it's not a definite confirmation of the extent of layoffs at Build a Rocket Boy.

Nonetheless, even without confirming a specific number, a reduction in the team a week after the release is rather hard to consider as good news for the studio. Especially since this is another bad news for those who were really hoping for success with MindsEye, which has only appealed to a few players so far (and not fully at that).

MindsEye

June 10, 2025

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Jacob Blazewicz

Author: Jacob Blazewicz

Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).

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