The Federal Trade Commission has made a final decision on fines for Epic Games. Fortnite's business model was deemed a threat to players.
The Federal Trade Commission (FTC), which in recent months has been expressing its concern about the state of the game industry, acting as one of the institutions assessing the legality of the merger between Microsoft and Activision, this time turned its attention to another giant, specifically the developers of Fortnite.
Where did it all start? In December 2022 we reported about the surprising fine imposed by the FTC on Epic Games, which was expected to total as much as $520 million. The authorization process for this fine was finalized on Monday.
From the official announcement of the FTC's decision, we can learn that Epic Games is to pay a $245 million fine for "using non-obvious solutions, tricking players into unwanted purchases and enabling children to make payments without parental supervision."
As the U.S. Federal Trade Commission attests, the latest fine imposed on Epic Games is not meant to be a simple punishment that will go unnoticed in the bureaucratic ether. The entire amount paid by the makers of Fortnite is to be used for refunds and reparations to wronged players.
Who is eligible for compensation from the FTC?
However, the evaluation of individual cases rests in the hands of the commission.
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Author: Sonia Selerska
Began her professional writing adventure for Gamepressure.com in 2022, but she has always been interested in all forms of the written word. A student of Film and Multimedia with a specialization in Game Design and Development, deeply follows the blurring boundary between these two worlds. Sometimes, embarrassingly, appreciates style over substance. In the case of media, more often than not, goes to extremes; she can never choose between documentaries and horror films, and cozy games, life simulators, and animations. You will find her playing old-school consoles and indie gems rather than AAA titles. Devotes her free time to her love of fashion and art in a broader sense. Believes that the plot is the most crucial element of a game, and the most compelling stories are the ones inspired by everyday life.