Newsroom News Breaking Comics Tags RSS
News video games 14 March 2022, 22:01

author: Jacob Blazewicz

Ghostwire: Tokyo Could Take Up to 40 Hours; Devs Mention DLCs

Ghostwire: Tokyo will not lack either content or (in the case of the PlayStation 5 release) graphic modes. Nevertheless, the developers promise that after the possible success of the game they will also consider DLCs.

Ghostwire: Tokyo will not be a short game. The words of director Kenji Kimura suggest that Shinji Mikami's new project should provide at least a dozen hours of fun.

Ghostwire: Tokyo is a (pseudo)open world full of freedom

When in an interview for Wccftech, Kimura was asked about the length and genre of the game, the Japanese creator said that he and his team do not recognize Ghostwire: Tokyo as an open-world title. Still, players will be encouraged to explore the city (also vertically, as many buildings will be accessible) and there will be side quests (according to Kimura: only the map will be "sandbox-style").

It won't be a survival horror, though, which may come as a surprise. After all, the project began life as the third part of The Evil Within series before it evolved into a completely new title.

  1. Tango Gameworks estimates that completing the main storyline of Tokyo: Ghostwire will take about 15 hours.
  2. Of course, tasks side quests will significantly extend the adventure. If we want to discover all the optional secrets, the game may take us more than twice as long, i.e. 30-40 hours.

"In regards to the longevity of Ghostwire: Tokyo, we think it's about 15 hours just to complete the main missions. If you want to play and enjoy all of the side missions, depending on your skill level, it would probably take about twice that amount of time or more. And so we'd say about 30 to 40 hours of gameplay if you wanted to do all of the side content."

There is a chance for post-release DLC

During the interview the question of post-release content was also raised, although there were no specific promises.

  1. For now, producer Masato Kimura has assured that the developers are not thinking about anything specific after the completion of Ghostwire: Tokyo.
  2. However, the Japanese dev is almost sure that after the rest, the team will start thinking "about something cool" to add in DLCs. Of course, this will depend not only on the ideas of the developers, but also on the success of the game.

Ghostwire: Tokyo and PS5 graphic modes: there's plenty to choose from

While not much is known so far in the subject of DLCs, in terms of visuals on consoles there is no reason to complain. On PlayStation 5 Ghostwire: Tokyo will include six graphic modes. A comparison of these is now available online, published by Tom Caswell, one of the hosts of the Unranked podcast.

  1. Quality Mode is to provide the most comfortable gameplay in 4K resolution, but there will also be its alternative version (High Frame-Rate Quality Mode) to ensure more frames per second (40-50).
  2. Performance Mode will allow the game to be played at a maximum of 60 fps, and High Frame-Rate Performance Mode is expected to even exceed this number.
  3. In addition, the developers will include variants of Performance Mode and Quality Mode with Vertical Sync (V-sync) enabled.

A glance or two at the gameplay

This and other information we owe to journalists who had the opportunity to play Ghostwire: Tokyo. Moreover, a lot of new gameplay footage has appeared on the Internet. Some videos are posted below.

Jacob Blazewicz

Jacob Blazewicz

Passionate about video (and other) games for years, he completed an Mba in linguistics, defending a thesis about games. He began his adventure with Gamepressure in 2015, writing in the newsroom, later also covering film and – oh, horror! – technology (also contributor to the gaming encyclopedia). He started with platformers, which he still dearly loves (including metroidvania), but he's also interested in card games (including 'analog'), brawlers, soulslike games and basically every other type of game. Don't ask about the graphics – after a few hours of exposition, he can be delighted with pixelated characters from games that remember the days of the Game Boy age (if not older).


Ghostwire: Tokyo

Ghostwire: Tokyo

See/Add Comments