Ghostwire: Tokyo will not lack either content or (in the case of the PlayStation 5 release) graphic modes. Nevertheless, the developers promise that after the possible success of the game they will also consider DLCs.
Ghostwire: Tokyo will not be a short game. The words of director Kenji Kimura suggest that Shinji Mikami's new project should provide at least a dozen hours of fun.
When in an interview for Wccftech, Kimura was asked about the length and genre of the game, the Japanese creator said that he and his team do not recognize Ghostwire: Tokyo as an open-world title. Still, players will be encouraged to explore the city (also vertically, as many buildings will be accessible) and there will be side quests (according to Kimura: only the map will be "sandbox-style").
It won't be a survival horror, though, which may come as a surprise. After all, the project began life as the third part of The Evil Within series before it evolved into a completely new title.
"In regards to the longevity of Ghostwire: Tokyo, we think it's about 15 hours just to complete the main missions. If you want to play and enjoy all of the side missions, depending on your skill level, it would probably take about twice that amount of time or more. And so we'd say about 30 to 40 hours of gameplay if you wanted to do all of the side content."
During the interview the question of post-release content was also raised, although there were no specific promises.
While not much is known so far in the subject of DLCs, in terms of visuals on consoles there is no reason to complain. On PlayStation 5 Ghostwire: Tokyo will include six graphic modes. A comparison of these is now available online, published by Tom Caswell, one of the hosts of the Unranked podcast.
This and other information we owe to journalists who had the opportunity to play Ghostwire: Tokyo. Moreover, a lot of new gameplay footage has appeared on the Internet. Some videos are posted below.
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Author: Jacob Blazewicz
Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).