The PC debut of God of War can be treated as a successful one. The game receives excellent reviews on Steam. We also learned that developers from Sony studios have long been asking their bosses to release their projects on PC.
The PC version of God of War, one of the PlayStation 4's biggest hits, was released yesterday. A day after the release, it can already be said that the PC debut of the project has been quite a success. At the time of writing this, the game is on the first place of the bestsellers on Steam globally.
Moreover, God of War has delighted users of Valve's platform. The production already has more than 3,000 player reviews there and as many as 97% of them approve of the game, which the service categorizes as "overwhelmingly positive" reception of the title. Especially praised is the quality of the conversion, both in terms of optimization and very extensive configuration options.
Gamers are also delighted with the superbly developed support for ultra widescreen monitors. Ultrawide resolutions are supported not only during the game, but also during the cutscenes.
The game also receives good activity scores. Yesterday, at the hottest moment of launch day, the PC God of War on Steam was played by 49,411 people simultaneously. Singleplayer records are usually set in the first weekend after the debut, so this conversion has a good chance to beat Horizon: Zero Dawn (56,000 simultaneous players) and thus become the most popular Sony's game on Steam.
Finally, it is worth mentioning an interesting interview, which the developers gave to Game Informer magazine. They revealed in it that many studios belonging to the Japanese giant for a long time asked their bosses to convert games to PC, until the company finally agreed to this. The company is still figuring out the PC market and adjusting its strategy to it, so it's hard to say whether God of War: Ragnarok will come to PC sooner than in the case of the previous part of the series - if it happens at all.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.