Financial reports of Activision and Electronic Arts have been published. Both made excellent profits, mainly from digital distribution, which accounts for the vast majority of revenues of both publishers.

Activision and Electronic Arts have published their financial reports. Both publishers recorded very good results, especially in digital distribution.
For the fiscal year 2020, i.e. between April 1, 2019 and March 31, 2020, EA generated $5.5 billion in revenue, a significant increase from $4.95 billion for the 2019 fiscal year, while operating profit was $1.5 billion.
It is also worth mentioning the increase in the importance of digital distribution, which accounted for 4.3 billion dollars, i.e. the vast majority of all money earned by the company in the fiscal year 2020. As far as the last quarter of the past fiscal year is concerned, revenues amounted to 1.39 billion dollars, which is higher than analysts' forecasts.
In the digital category, the consoles are invariably the best earning hardware platform for EA. PC came in second, and mobile devices, third. Interestingly, the latter group is also growing slower than the two previous ctegories, so the order on the podium is not likely to change quickly.

In turn, Activision's report was limited to the first quarter of the current calendar year. During this period, the company generated $1.79 billion in revenue, which is slightly less than $1.83 billion in the first three months of 2019. On the other hand, the growth was recorded in digital revenue (from $1.39 billion to $1.44 billion).
The management of the company has reasons to be satisfied, as the results exceeded the analysts' forecasts. The report highlights that the coronavirus has caused an increase in interest in most of the publisher's brands.
Activision's games have 102 million monthly users. Blizzard's productions, on the other hand, have 32 million. It is worth mentioning that in the first quarter of this year there was an increase in activity in World of Warcraft, Hearthstone and Overwatch.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.