Kojima Productions studio has revealed new details of the spy thriller Physint, which many fans see as a successor to the Metal Gear series.
The Tokyo Game Show is still two days away, but some companies have already started showing what they've been working on. One of them is Kojima Productions studio, which is currently celebrating its tenth anniversary. Hideo Kojima's company revealed new information regarding the spy action game Physint. It did it during a stream lasting over two hours.
Right now, Physint is still in the conceptual phase, and Kojima warns that we will have to wait a while before we see anything specific about this project. From the 20-year plan presented at the show by Kojima Productions, it appears that we may have to wait for the game until 2030 or longer (via HazzadorGamin).
The creator, for the same reason, was also not ready to reveal what devices this game would end up on. However, the title is being developed in collaboration with Sony, so it will undoubtedly be one of the PlayStation consoles – most likely PlayStation 6.
However, it's known that Physint will launch after OD, which was also featured on the stream. You can read more about it in our previous article.
Kojima also discussed a 20-year development plan for his studio.
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During the stream, it was announced that Kojima Productions is teaming up with the Niantic team known from Pokemon GO. These teams want to "redefine what immersive entertainment can be."
Niantic specializes in creating games using augmented reality (AR) technology, and the released trailer shows that it will also serve as a foundation for the project being developed together with Kojima Productions. The trailer shows players exploring the real world, enriched with game elements and scanning objects using a phone. The whole point is to make the most of the Niantic Spatial AI model, which can create 3D versions of real locations using sensors.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.
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