One of the Skyrim developers admitted that Bethesda deliberately left some flaws in the game if they resulted in greater gameplay unpredictability.
Bruce Nesmith is a Bethesda veteran who was the Lead Designer for The Elder Scrolls V: Skyrim. Since he left the team in 2021, he's been giving some pretty interesting interviews on a regular basis. In a recent chat on the FRVR podcast, he admitted that both he and the rest of the team were surprised by how long the game stayed popular.
I think Skyrim did the open world in a way that nobody had ever done before and very few people have really tried to do since. And one of those things that we accepted, which a lot of developers struggle to accept, is that this means you’re going to have quirkiness. (..)
But if you try to smooth everything out and make sure that you don't have any of these quirky things that people call bugs in some cases, you’re going to lose some of that magic. (..). We kind of prioritise functionally and 'well, okay, that bug's acceptable. This behaviour is less than ideal, but we can live with it because look what we're getting over here.'
Nesmith added that when creating Skyrim, the devs didn't try to hold players' hands and instead allowed them to shape their own adventures in this virtual world. He thinks that even today, it's pretty rare to see this approach, despite the fact that so many open-world games come out every year.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.
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