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News video games 21 January 2021, 21:33

author: Karol Laska

Limbo and Inside Devs Make Open-world Game for Epic Games

The developers responsible for two great platform games, Limbo and Inside, team up with Epic Games to create a slightly more ambitious title in terms of size.

IN A NUTSHELL:
  1. Danish developer Playdead is creating another game - but this time, instead of a linear platformer, we will get an open-world adventure game;
  2. The title will be published by Epic Games Publishing and powered by Unreal Engine.

Danish company Playdead, an independent developer and publisher of video games, is looking for developers who could help it with a new project. Based on job advertisements posted on the company's website, we can tell what, more or less, the team's latest game will look like and it turns out that it's not another platformer like Limbo or Inside.

The creators describe their upcoming title as an open-world third-person adventure game. It's a brave move, considering that abandoning linearity by a small studio always entails a certain risk of failure. The work will be an SF game.

It appears, however, that the Danish developers are expanding their horizons when it comes to forming serious collaborations with industry peers. Their untitled project will be published by Epic Games, and will use the technology created by the latter - Unreal Engine. This was to be expected, given that some time ago Inside was given away for free at EGS as part of Holiday sale.

At this point we don't even know the game's expected release date, all we know is that it will be released on several platforms, so PC and next-gen consoles come to mind right away. Playdead also usually makes sure that its games appear on Nintendo Switch.

Karol Laska

Karol Laska

His adventure with journalism began with a personal blog, the name of which is no longer worth quoting. Then he interpreted Iranian dramas and the Joker, writing for cinematography journal, which, sadly, no longer exists. His writing credentials include a degree in film studies, but his thesis was strictly devoted to video games. He has been writing for Gamepressure since March 2020, first writing a lot about movies, then in the newsroom, and eventually, he became a specialist in everything. He currently edits and writes articles and features. A long-time enthusiast of the most bizarre indie games and arthouse cinema. He idolizes surrealism and postmodernism. He appreciates the power of absurdity. Which is probably why he also tried soccer refereeing for 2 years (with so-so results). He tends to over-philosophize, so watch out.

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