If you are interested in Fortnite's new FPS mode, Ballistic, here you will find all the basics that will get you started.
Times when Fortnite was only a Battle Royale game (some older fans can even remember that it started in tower defense-like mode called Save the World) are long over. Now it’s hard to say it’s a single game anymore. It’s more similar to a platform to convey many ideas and events, like Travis Scott’s, Marshmello’s or Metallica’s concerts. Now, Epic takes on a new venture, adding a Ballistic mode. This type of play takes a lot from titles like Counter Strike or Valorant. This FPS spin puts Fortnite’s spirit into a more classical, old-school genre. Since some of us might not be familiar with those, let’s try to put into words how the mode works and what to expect from it.
If a live-service game wants to live a long, prosperous life with a big and steady playerbase, it must evolve constantly providing new content and mechanics. That’s why Fortnite is adding a new mode, Ballistic, resembling classic shooters, where its iconic building and last man standing rules are put aside, in favor of tactics and teamplay. How to play it, then?
The idea is simple:
When it comes to the arsenal, players start with 800 Credits and a Ranger Pistol. Depending on your, and your team’s, performance, subsequent rounds will award you a different number of Credits to use and buy more advanced weapons, gadgets, and shields. Be careful, as dying during a round will result in you losing all your gear, so you will start the next one empty handed and will have to buy new items. However, picking up gear from your fallen teammates or foes is a viable strategy.
While all those rules might appear complex at first, they are no different from other, similar productions. It will take you a couple of matches to get a full grasp of how things work. Several more rounds and you will be able to optimize your strategy, so don’t get discouraged. Also, it’s worth keeping in mind that Ballistic is in the Early Access state, so many things are subject to change. Have fun!
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Author: Aleksander Kartasinski
Just a random from the depths of the internet who happens to be interested in video games like millions of other people on this planet. By sheer luck he was given a chance to write about them. Worked in IT department and supported users for way too long, but also given a chance to do some IT magic on a large scale in his free time. Interested in technology, games with intriguing mechanics, etymology, and linguistics.