Cronos severely limits how much a player can fit in their inventory. In this text you will find a handful of tips to help you organize your items in an efficient way.
Lack of space for new items is a problem that unfortunately you will often face while playing Cronos. You can limit the difficulty by expanding your inventory space and managing your items - we have described both of these things.
Although we do not go into details about the plot in the text, some information contained here may be considered minor spoilers.
A number of factors influence the frequent problem of full inventory. The most important of them is the small number of item slots. At the start of a new game, only 6 slots are available. Additionally, the Traveler can by default carry up to 3 units of each resource used in crafting.
Managing inventory is also complicated by the fact that tools, keys, and other plot-related items take up valuable space. Moreover, for some of them, a separate slot is required for each unit of the item, meaning they are not grouped together. For example, if you want to deliver 2 circuit breakers to the generator, you need to have at least 2 free slots.
To permanently increase your inventory, you must buy upgrades at workstations. You need cores to unlock them - a rare resource found in the game world. You should focus on upgrades related to the inventory.
It should be noted here that the game may block the purchase of subsequent upgrade levels even if you have collected the required number of cores. The only solution to this problem is to continue the game. At certain points in the main storyline, you will unlock new upgrade options. You have to check yourselves what upgrades are available to you at any given moment.
You can find more useful tips for the first hours of gameplay in the text: Cronos survival guide. By sticking to these rules, you will not fall prey to the Orphans.
The game allows you to quickly switch between up to 4 different weapons, although we advise you to carry a maximum of 2 weapons in your inventory.
It's worth having one medicine ready to use, but you shouldn't fill more inventory slots with them. You can also take a risk and travel without medicines and crafting it during the fights.
Bolt Cutter is a mandatory piece of equipment. You will unlock this tool during the main storyline, and it is used for cutting chains, padlocks, and other obstacles. Blocked passages are encountered quite regularly, so carrying it with you will reduce the need to return to the stash. Keys and other story-related items are usually used quickly and disappear from the inventory after that. The exception may be keys to open more than one passage - keep these in a stash until you need them again.
Always carry 1 or 2 units of fuel for the flamethrower. This will allow you to stun and stop monsters as well as destroy passages made of biomass. Later in the game, you will also unlock Pyre mines, but it's best to take them with you only for battles with groups of Orphans.
Use the stashes that you will start to find in locations with save points after reaching a certain point. You should use them mainly to store first aid kits and ammunition. It's also worth storing cores and story items for later use. Unfortunately, stashes can't store crafting materials.
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Author: Jacek Hałas
Working with Gamepressure.com since the old days, focusing on preparing guides for large and massive games, although occasionally smaller ones too. Besides more than 200 guides, his writing credits include reviews, previews, and editorials. Privately, almost exclusively a console player, most often playing action-adventure games (with a strong emphasis on good plot), racing games, and horrors. Also appreciates stealth games and tactical turn-based games in the style of XCOM. Plays a lot, not only at work but also outside of it, hunting - within the limits of reason and free time - for trophies. Apart from games, likes cycling trips, a good book (especially by Stephen King), and TV series (Stargate, The Sopranos, and Supernatural).
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