author: Milosz Szubert
Stellaris: Overlord Launches Today; Become a Tyrant or a Unifier
Today marks the release of Overlord, the next expansion for the hit space 4X strategy game Stellaris from Paradox. Along with the DLC a large patch will debut, which will also contain a number of new features.
Over the course of more than six years since its release Stellaris, the 4X space strategy game from Paradox Interactive (creators of, among others, Europa Universalis and Crusader Kings), has already received more than sixteen expansions. Today it will receive its seventeenth. Today the Overlord DLC will make its debut on PC. It will also be released on consoles, where it will appear at a later date.
Managing a space empire
The Overlord expansion focuses on different ways of managing an interstellar empire, whether by peacefully uniting different civilizations under a common flag or drowning any resistance in blood. New mechanics will also allow for specialization of the roles of fiefdoms, which will enable the creation of specialized powers.
In addition, those who decide to purchase the OverlordDLC, can expect five empire origins waiting for them, enabling us to shape the past of our nations and introduce interesting story threads, three more megacities to build, three new types of enclaves, a number of technologies to research, etc. Full descriptions can be found here.
One thing stands out mong all the novelties offered by the OverlordDLC: Hyper Relays. These are impressive constructions that enable us to move between them instantly. Their network will certainly facilitate immediate interventions at the most volatile points.
Traditionally with the release of a new expansion, Paradox will also release a free update to Stellaris, which will include not only improvements to the game, but also a number of new features. The latest patch, labeled 3.4 "Cepheus" and described in detail here, will include, among other things:
- Situation system, i.e. slowly increasing threats that must be dealt with within a certain time frame if we want to avoid the consequences;
- Additional penalties for resource deficits;
- Expanded subjugation system;
- Sovereign's estate - a building type similar to a branch with which you can provide resources to a subject, sovereign, or both;
- Improvements to AI (it should be more willing to split its fleet into smaller squadrons and not get stuck in a pointless loop of flying between systems);
- More efficient automatic sector and planet management;
- Improved automatic resettlement system (citizens will be even more willing to move to "ideal" worlds or those with the most jobs, etc.);
- Improvements when playing with megacorporation (with the MegaCorp DLC);
- A number of cosmetic elements.
All this sounds quite impressive. However, you have to keep in the back of your mind the fact that these additions and patches to the grand strategies from Paradox have not always met with a positive response from players. Will it be the same this time? We will find out soon.
Let us remind you that Stellaris is available on PC, PlayStation 4 and Xbox One (as well as Xbox Series X/S and PlayStation 5 as part of backward compatibility).
- Stellaris - official website