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Before The Witcher 3, adult games were „mostly associated with two things.” Pawel Sasko says the RPG is „part of a broader process”

Before The Witcher 3, adult games were „mostly associated with two things.” Pawel Sasko says the RPG is „part of a broader process”

Pawel Sasko believes that The Witcher 3 has had an impact on how adult games are now. Before, they were associated with only two things.

video games

Martin Bukowski

June 30, 2025

Before The Witcher 3, adult games were „mostly associated with two things.” Pawel Sasko says the RPG is „part of a broader process”
„Our fans would kill us.” Dying Light: The Beast director says there are „areas of perfection” that Techland can't mess up

„Our fans would kill us.” Dying Light: The Beast director says there are „areas of perfection” that Techland can't mess up

The release of Dying Light: The Beast is fast approaching. The director of the series assures that Techland knows very well which elements of the game need to be polished to perfection.

video games

Krzysztof Kaluzinski

June 23, 2025

„Our fans would kill us.” Dying Light: The Beast director says there are „areas of perfection” that Techland can't mess up
The Witcher 4 is being developed with the same „scrappy energy” as The Witcher 3. CD Projekt Red devs hear the words: „Get it done. Do it dirty”

The Witcher 4 is being developed with the same „scrappy energy” as The Witcher 3. CD Projekt Red devs hear the words: „Get it done. Do it dirty”

The spirit of work on the previous installment can be felt during the development of The Witcher 4. According to the narrative director, CD Projekt Red studio members are involved in the most important tasks, regardless of their role.

video games

Krzysztof Kaluzinski

June 16, 2025

The Witcher 4 is being developed with the same „scrappy energy” as The Witcher 3. CD Projekt Red devs hear the words: „Get it done. Do it dirty”
RPG legend confirms: this was the biggest mistake of Pillars of Eternity sequel. Baldur's Gate 3 pointed out as a model

RPG legend confirms: this was the biggest mistake of Pillars of Eternity sequel. Baldur's Gate 3 pointed out as a model

During a conversation with our editor at Digital Dragons, Josh Sawyer talked about which elements of Pillars of Eternity 2 he is proud of and which he regrets.

video games

Adrian Werner

June 16, 2025

RPG legend confirms: this was the biggest mistake of Pillars of Eternity sequel. Baldur's Gate 3 pointed out as a model
Hideo Kojima explains why he doesn't want to pass the baton to anyone. „I would rather crush it”

Hideo Kojima explains why he doesn't want to pass the baton to anyone. „I would rather crush it”

Hideo Kojima is aware of the inevitable passage of time, but he prefers to give a „small flame” of inspiration rather than look for his successors.

video games

Jacob Blazewicz

June 13, 2025

Hideo Kojima explains why he doesn't want to pass the baton to anyone. „I would rather crush it”
Mass Effect is already trembling in the foundations? New info about action RPG The Expanse: Osiris Reborn

Mass Effect is already trembling in the foundations? New info about action RPG The Expanse: Osiris Reborn

An interview with the developer of The Expanse: Osiris Reborn has provided us with new information about the game. We will not find a classic class system in the game, and a great emphasis has been placed on companions.

video games

Martin Bukowski

June 10, 2025

Mass Effect is already trembling in the foundations? New info about action RPG The Expanse: Osiris Reborn
Dying Light: The Beast won't repeat Dying Light 2 mistake. Techland remembers for what fans loved this post-apocalyptic universe

Dying Light: The Beast won't repeat Dying Light 2 mistake. Techland remembers for what fans loved this post-apocalyptic universe

Dying Light: The Beast is set to return to the series' roots. The head of the franchise admitted that, for the Techland studio, it is, in a sense, a full-fledged third installment of the series.

video games

Maciej Gaffke

June 10, 2025

Dying Light: The Beast won't repeat Dying Light 2 mistake. Techland remembers for what fans loved this post-apocalyptic universe
„Terrifying” time for new teams hasn't discouraged WoW and Helldivers 2 veterans. Now they're making a game not just for players

„Terrifying” time for new teams hasn't discouraged WoW and Helldivers 2 veterans. Now they're making a game not just for players

The current times are clearly not a good time to start a new development team, but veterans of Helldivers 2, World of Warcraft, and Battlefield have not been discouraged by this 'terrifying' and 'crazy' prospect.

video games

Kamil Kleszyk

May 27, 2025

„Terrifying” time for new teams hasn't discouraged WoW and Helldivers 2 veterans. Now they're making a game not just for players
When CD Projekt Red escaped „annihilation.” Studio's CEO recalls the difficult moments of The Witcher trilogy's creators

When CD Projekt Red escaped „annihilation.” Studio's CEO recalls the difficult moments of The Witcher trilogy's creators

The CEO of CD Projekt Red talked in an interview about the company's difficult past. At one point, he had to make an effort for the studio to avoid „annihilation”.

video games

Maciej Gaffke

May 27, 2025

When CD Projekt Red escaped „annihilation.” Studio's CEO recalls the difficult moments of The Witcher trilogy's creators
„Games made in 2 years are more exciting than games made in 8 years.” According to indie game dev, the belief that time defines the project's quality is wrong

„Games made in 2 years are more exciting than games made in 8 years.” According to indie game dev, the belief that time defines the project's quality is wrong

Strange Scaffold studio head Xalavier Nelson Jr. believes that, paradoxically, games developed over two years are „more exciting” than those that have taken much longer to make.

video games

Kamil Kleszyk

May 27, 2025

„Games made in 2 years are more exciting than games made in 8 years.” According to indie game dev, the belief that time defines the project's quality is wrong
Bethesda has reasons not to bet on Unreal Engine, says Fallout 76 quest designer

Bethesda has reasons not to bet on Unreal Engine, says Fallout 76 quest designer

A former Bethesda employee who was responsible for quests in Fallout 76 has given reasons why Bethesda is unlikely to switch from the Creation Engine to Unreal Engine 5.

video games

Maciej Gaffke

May 21, 2025

Bethesda has reasons not to bet on Unreal Engine, says Fallout 76 quest designer
Elder Scrolls 6 should focus on moral choices rather than stats, says RPG veteran

Elder Scrolls 6 should focus on moral choices rather than stats, says RPG veteran

Oblivion Remastered is stirring up discussion about the future of The Elder Scrolls series. Bruce Nesmith, a former gameplay designer at Bethesda, said in an interview with VideoGamer that TES 6 should prioritize player choices.

video games

Michal Harat

April 30, 2025

Elder Scrolls 6 should focus on moral choices rather than stats, says RPG veteran
Success of Kingdom Come: Deliverance 2 is mainly thanks to one thing, says game's director. He sees this series as „Red Dead Redemption with swords”

Success of Kingdom Come: Deliverance 2 is mainly thanks to one thing, says game's director. He sees this series as „Red Dead Redemption with swords”

The director of Kingdom Come: Deliverance 2, Daniel Vavra, explained the huge success of Warhorse Studios' new RPG. The developer also relies on AI to significantly help in game development.

video games

Maciej Gaffke

April 23, 2025

Success of Kingdom Come: Deliverance 2 is mainly thanks to one thing, says game's director. He sees this series as „Red Dead Redemption with swords”
“There were some blatant f-ups.” The PoE 2 devs admit their mistakes and explain their decisions

“There were some blatant f-ups.” The PoE 2 devs admit their mistakes and explain their decisions

PoE 2 latest update brought harsh nerfs and a divided community. Grinding Gear Games responds to backlash with promises of buffs, fixes, and balancing changes.

video games

Olga Racinowska

April 9, 2025

“There were some blatant f-ups.” The PoE 2 devs admit their mistakes and explain their decisions
„Summer of pain” and „6 million” Call of Duty players. Arrowhead CEO recalls worst period of Helldivers 2

„Summer of pain” and „6 million” Call of Duty players. Arrowhead CEO recalls worst period of Helldivers 2

Shams Jorjani recalls the worst period of his time as Arrowhead studio head and explains how the sudden success of Helldivers 2 contributed to the co-op hit's later problems.

video games

Jacob Blazewicz

April 3, 2025

„Summer of pain” and „6 million” Call of Duty players. Arrowhead CEO recalls worst period of Helldivers 2
„Blizzard's core foundational level is making world class games.” New CEO explains what gamers can expect from legendary dev

„Blizzard's core foundational level is making world class games.” New CEO explains what gamers can expect from legendary dev

Johanna Faries revealed how she sees the future of Blizzard Entertainment under her leadership a year after replacing Mike Ybarra as the studio's head.

video games

Jacob Blazewicz

March 13, 2025

„Blizzard's core foundational level is making world class games.” New CEO explains what gamers can expect from legendary dev
„It was truly eye-opening to realize just how many people deeply love this type of game.” Extremely realistic inZOI life simulator is expected to bring players comfort

„It was truly eye-opening to realize just how many people deeply love this type of game.” Extremely realistic inZOI life simulator is expected to bring players comfort

According to the director of inZOI, communication with genre fans is one of the best aspects of game development. He intends to continue it, and he believes that his game will bring solace to players.

video games

Martin Bukowski

March 3, 2025

„It was truly eye-opening to realize just how many people deeply love this type of game.” Extremely realistic inZOI life simulator is expected to bring players comfort
Assassin's Creed: Shadows gives side quests a bigger role than ever. Thanks to them, we will learn full story of Naoe and Yasuke

Assassin's Creed: Shadows gives side quests a bigger role than ever. Thanks to them, we will learn full story of Naoe and Yasuke

The creative director of Assassin's Creed: Shadows talked more about side quests. In some of them, we are supposed to see flashbacks from Naoe and Yasuke's past.

video games

Maciej Gaffke

February 12, 2025

Assassin's Creed: Shadows gives side quests a bigger role than ever. Thanks to them, we will learn full story of Naoe and Yasuke
Take-Two CEO doesn't worry about violence in GTA 6 and its impact on players. „Entertainment doesn’t create behaviour, entertainment reflects behaviour”

Take-Two CEO doesn't worry about violence in GTA 6 and its impact on players. „Entertainment doesn’t create behaviour, entertainment reflects behaviour”

The head of Take-Two Interactive revealed in an interview that he is not concerned about the issue of GTA 6's bad influence on audiences, as he believes entertainment is about telling engaging stories and evoking feelings, not creating bad behavior.

video games

Michal Harat

February 12, 2025

Take-Two CEO doesn't worry about violence in GTA 6 and its impact on players. „Entertainment doesn’t create behaviour, entertainment reflects behaviour”
Whole truth about Disco Elysium fate in 18 hours. Watch first part of interview with former ZA/UM devs

Whole truth about Disco Elysium fate in 18 hours. Watch first part of interview with former ZA/UM devs

Do you have a spare 9 hours? That's how much it takes to learn the truth about Disco Elysium from an interview with the developers. Or, in fact, half the truth, as the continuation is yet to come.

video games

Jacob Blazewicz

February 5, 2025

Whole truth about Disco Elysium fate in 18 hours. Watch first part of interview with former ZA/UM devs