Pawel Sasko believes that The Witcher 3 has had an impact on how adult games are now. Before, they were associated with only two things.
video games
Martin Bukowski
June 30, 2025
The release of Dying Light: The Beast is fast approaching. The director of the series assures that Techland knows very well which elements of the game need to be polished to perfection.
video games
Krzysztof Kaluzinski
June 23, 2025
The spirit of work on the previous installment can be felt during the development of The Witcher 4. According to the narrative director, CD Projekt Red studio members are involved in the most important tasks, regardless of their role.
video games
Krzysztof Kaluzinski
June 16, 2025
During a conversation with our editor at Digital Dragons, Josh Sawyer talked about which elements of Pillars of Eternity 2 he is proud of and which he regrets.
video games
Adrian Werner
June 16, 2025
Hideo Kojima is aware of the inevitable passage of time, but he prefers to give a „small flame” of inspiration rather than look for his successors.
video games
Jacob Blazewicz
June 13, 2025
An interview with the developer of The Expanse: Osiris Reborn has provided us with new information about the game. We will not find a classic class system in the game, and a great emphasis has been placed on companions.
video games
Martin Bukowski
June 10, 2025
Dying Light: The Beast is set to return to the series' roots. The head of the franchise admitted that, for the Techland studio, it is, in a sense, a full-fledged third installment of the series.
video games
Maciej Gaffke
June 10, 2025
The current times are clearly not a good time to start a new development team, but veterans of Helldivers 2, World of Warcraft, and Battlefield have not been discouraged by this 'terrifying' and 'crazy' prospect.
video games
Kamil Kleszyk
May 27, 2025
The CEO of CD Projekt Red talked in an interview about the company's difficult past. At one point, he had to make an effort for the studio to avoid „annihilation”.
video games
Maciej Gaffke
May 27, 2025
Strange Scaffold studio head Xalavier Nelson Jr. believes that, paradoxically, games developed over two years are „more exciting” than those that have taken much longer to make.
video games
Kamil Kleszyk
May 27, 2025
A former Bethesda employee who was responsible for quests in Fallout 76 has given reasons why Bethesda is unlikely to switch from the Creation Engine to Unreal Engine 5.
video games
Maciej Gaffke
May 21, 2025
Oblivion Remastered is stirring up discussion about the future of The Elder Scrolls series. Bruce Nesmith, a former gameplay designer at Bethesda, said in an interview with VideoGamer that TES 6 should prioritize player choices.
video games
Michal Harat
April 30, 2025
The director of Kingdom Come: Deliverance 2, Daniel Vavra, explained the huge success of Warhorse Studios' new RPG. The developer also relies on AI to significantly help in game development.
video games
Maciej Gaffke
April 23, 2025
PoE 2 latest update brought harsh nerfs and a divided community. Grinding Gear Games responds to backlash with promises of buffs, fixes, and balancing changes.
video games
Olga Racinowska
April 9, 2025
Shams Jorjani recalls the worst period of his time as Arrowhead studio head and explains how the sudden success of Helldivers 2 contributed to the co-op hit's later problems.
video games
Jacob Blazewicz
April 3, 2025
Johanna Faries revealed how she sees the future of Blizzard Entertainment under her leadership a year after replacing Mike Ybarra as the studio's head.
video games
Jacob Blazewicz
March 13, 2025
According to the director of inZOI, communication with genre fans is one of the best aspects of game development. He intends to continue it, and he believes that his game will bring solace to players.
video games
Martin Bukowski
March 3, 2025
The creative director of Assassin's Creed: Shadows talked more about side quests. In some of them, we are supposed to see flashbacks from Naoe and Yasuke's past.
video games
Maciej Gaffke
February 12, 2025
The head of Take-Two Interactive revealed in an interview that he is not concerned about the issue of GTA 6's bad influence on audiences, as he believes entertainment is about telling engaging stories and evoking feelings, not creating bad behavior.
video games
Michal Harat
February 12, 2025
Do you have a spare 9 hours? That's how much it takes to learn the truth about Disco Elysium from an interview with the developers. Or, in fact, half the truth, as the continuation is yet to come.
video games
Jacob Blazewicz
February 5, 2025