Version 4.6 of Edain mod for The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King has been released. The update heavily expands gameplay, adds a new faction and expands the Hobbit-inspired campaign.
We finally got a new version of the project Edain, one of the most important mods for the RTS The Lord of the Rings: The Battle for Middle-Earth II - The Rise of the Witch-King. The latest version of the mod is numbered 4.6. This is the first update of this fan-work in more than two years (4.5 was released in early 2020).
Edain thoroughly rebuilds almost every aspect of the game, so that it is more faithful to what can be found in the book trilogy and the movie series. There are a whole bunch of changes. Many new characters have been introduced, and old ones have gained unique abilities. The factions known from the basic version have been split into several separate ones and heavily expanded (also with numerous new units), giving the player more armies to choose from. There is also a ton of additional maps.
On top of that, there are many fresh gameplay solutions. For example, we can now give one of the Rings to any hero, and then watch how he or she handles its power.. Construction mechanics have also been expanded, enabling us to create huge castles and fortresses.
Version 4.6 brings a lot of new features.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.