The day has come for the release of Trek to Yomi, a samurai action game by the Polish studio Flying Wild Hog.
The first reviews of the game have appeared online. On OpenCritic, the game has an average rating of 71%..
Generally the reviewers have very good opinions about the execution and the atmosphere, mixed opinions on combat. Most of the editors liked the mechanics, but some complained about the difficulty level being excessive and frustrating boss fights.
Trek to Yomi, an action game born from the cooperation of Leonarda Menchiari (of Riot: Civil Unrest and The Eternal Castle [Remastered] fame) and Polish studio Flying Wild Hog (creators of, e.g. the three new installments of Shadow Warrior).
Trek to Yomi should be unlocked in digital distribution stores in a few hours.
On the occasion of the launch the creators have released a new trailer, available below.
The distinctive feature of Trek to Yomi is a visual style inspired by black and white samurai films, especially those directed by Akira Kurosawa. On the official PlayStation blog, the game's lead designer Leonard Menchiari explained how the process of creating this aspect of the game went.
Thanks to the cooperation with Flying Wild Hog, the creator didn't have to concentrate so much on the gameplay (the developers took care of appropriate level of refinement) and could devote more attention to the atmosphere and ensuring that the game faithfully recreates the Japanese culture of the Edo period.
Samurai films taught the developers how to render elements like fire and rain in black and white. The creators were also inspired by American productions from the 1920s and 1930s, especially movies starring Buster Keaton. As Menchiari explains, many of these old cinema productions had impressive action scenes that were almost directly transferred to the 2.5D game that is Trek to Yomi.
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Author: Adrian Werner
A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.