EA DICE has no intention of abandoning the Frostbite engine in favor of Unreal Engine 5. Their proprietary solution works well in the Battlefield series, thanks in part to realistic environmental destruction.
Electronic Arts is kind of going against the current trend in the industry. While more and more devs are switching to Unreal Engine 5, some studios of the American publisher are still using the Frostbite engine created by EA DICE. The upcoming Battlefield 6 is being developed on it, and the creators have good reasons not to abandon it.
3DJuegos recently had the opportunity to speak with David Sirland and Alexia Christofi from EA DICE. Due to the current trend in the industry, they were asked if they would consider switching to the Unreal Engine. The developers firmly denied this.
This kind of destruction, what we're doing, is not achievable on a generic engine.
Battlefield 6 has some seriously impressive environmental destruction, as we saw in the recent showcase. Achieving similar effects using a different engine than Frostbite would be very difficult, as it was built specifically with these types of mechanics in mind.
Frostbite is specifically made for this purpose, and we are creating a game specifically for this engine. I think we could achieve a spectacular level [of destruction] if we used a general engine and squeezed everything out of it. But we are Frostbite specialists, and in my opinion, you can tell.
Furthermore, extensive experience with this software makes it much easier to collaborate with multiple dispersed studies around the world.
Our studios are accustomed to Frostbite, and we have engineers familiar with this engine, so we work together in harmony.
The cooperation with remote teams is also one of the biggest advantages of using Unreal Engine 5. For Electronic Arts, however, switching technologies would mean having to train a lot of employees who are used to Frostbite and know how to use it properly.
Battlefield 6 will be released on October 10th on PC, PS5, and XSX/S. The beta tests of the game will take place this week.
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Author: Martin Bukowski
Graduate of Electronics and Telecommunications at the Gdańsk University of Technology, who decided to dedicate his life to video games. In his childhood, he would get lost in the Gothic's Valley of Mines and "grind for gold" in League of Legends. Twenty years later, games still entertain him just as much. Today, he considers the Persona series and soulslike titles from From Software as his favorite games. He avoids consoles, and a special place in his heart is reserved for PC. In his spare time, he works as a translator, is creating his first game, or spends time watching movies and series (mainly animated ones).