StarCraft Remastered: Mission 10 - Full Circle
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Mission objectives:
- Destroy the protoss temple;
- Bring the Khaydarin Crystal to the beacon.
The time has come to make another step in subjugating the might of Auir. The Overmind decided to definitively conquer the planet. To do so, you have to destroy the sacred place of the ancient race of the Xel'naga. The protoss built their own temple there. You must destroy it.

Your starting position is located at the bottom edge of the map (1). It is situated between two small bases. From there, the enemy will be often sending land forces. To the north, around the temple area, there is a vast base of the Yellow protoss. This one will be sending a Carrier and several (3-5) Scouts every now and then. At the beginning, create a team of Hydralisks - it will deal with most of the threats. Ultimately, you need to create large flyer squads, and to do so, you need big amounts of gas. The last army, the Red protoss at the north edge of the map, won't be attacking you for the majority of time.
You start the mission with a large amount of raw materials. Minerals aren't a problem in this scenario. You will find many locations with mineral deposits. Immediately build an extra Hatchery to the right from your base but on the Creep, not at the cliff. Then, build another Hatcher on the left, as close to the deposit as possible. Focus on creating workers and Hydralisks for the defense of you base. Before you start attacking, buy all enhancements for Overlords, several for land units and flyers, and recruit at least two teams of Hydralisks and Zerglings. Expand your fortifications and place Turrets in pairs, meaning Sunken Colony and Spore Colony next to one another, around your base. Now, deploy your units to the hill, right behind the mineral deposit on the left (2). Going up, you'll see a Nexus. Order your Hydralisks to destroy it and have your Zerglings kill the defenders if there are any. Then, send all to the north and take care of the rest of the base.

Before you attack the base on the far side, create a team of Mutalisks. Start from the enemy barracks surrounded by Turrets (3). Targets the two Pylons first for a change. In this way, you can disable more buildings that pose a threat to you. March towards the bottom right corner - destroy the production buildings first, then the Nexus (4). Have the Mutalisks carry out the attack and let the infantry follow them.
Time to prepare to assault the Temple. Build a Hatchery near all raw materials deposits in the area (5). In the center of the map as well as at the right and left edge of the map are two unprotected areas available for expansion. Apart from a Hatchery and a pair of Turrets, also build a Nydus Network. In this way, you'll be able to transport your army from the main base to the frontline quicker. Your primary assault force are 24 Mutalisks and the same number of Guardians. Moreover, take Zerglings and Hydralisks or, if you happen to have one, a team of Ultralisks. It's a good idea to have at least one or two Queens and Defilers. Their abilities can prove helpful at some point.

These four teams should start the attack from the left edge, destroying all resistance and production buildings. There, you can not only destroy the barracks but also the Nexus (6,7). In the center part, below the Temple, there is the training center of the Yellow protoss. You can destroy this place if you still feel threatened by it. You can also attack the approach from the right side because it is poorly defended but this lets the Yellow protoss keep producing units. The Temple itself is surrounded by a line of fortifications of the following pattern: two Turrets and one Pylon (8,9). If you destroy the Pylon, you don't have to worry about the Turrets. Send Guardians to bomb these generators. Carriers will be often flying around the Temple, but two teams of Mutalisks should eliminate them before they can threaten you. Here, you will also encounter Archons, but you can easily get rid of them using the Spawn Broodling ability of a Queen.
Having destroyed the Temple, you will receive a new objective: bring the Crystal from the previous mission to the ruins. Take a worker and order it to march through the area you control. In the meantime, the Red protoss will be attacking the position around the Temple. If you built a Nydus Network earlier, the courier will be back much quicker. Otherwise, take it aboard a fully-enhanced Overlord and fly him to its destination. Mission accomplished!
- StarCraft: Remastered Game Guide
- StarCraft Remastered: Game Guide
- StarCraft Remastered: Campaign Walkthrough
- StarCraft Remastered: Zerg
- StarCraft Remastered: Mission 1 - Among the Ruins
- StarCraft Remastered: Mission 2 - Egression
- StarCraft Remastered: Mission 3 - The New Dominion
- StarCraft Remastered: Mission 4 - Agent of the Swarm
- StarCraft Remastered: Mission 5 - The Amerigo
- StarCraft Remastered: Mission 6 - The Dark Templar
- StarCraft Remastered: Mission 7 - The Culling
- StarCraft Remastered: Mission 8 - Eye for an Eye
- StarCraft Remastered: Misja 9 - The Invasion of Aiur
- StarCraft Remastered: Mission 10 - Full Circle
- StarCraft Remastered: Zerg
- StarCraft Remastered: Campaign Walkthrough
- StarCraft Remastered: Game Guide
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