StarCraft Remastered: Mission 8 - The Trial of Tassadar
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Mission objectives:
- Destroy Stasis Cell
- Fenix and Raynor must survive
Tassadar has been captured and is imprisoned in the Stasis Cell. Zeratul and his people leave you, but Fenix insists on recapturing Tassadar. Jim Raynor, the hero from the Terran campaign, offers help.
The next battle with the Protoss will be very challenging if you don't utilize a couple gaps in enemy defenses. Your base is in the top-right corner, surrounded with a wall (1). Defending this place isn't very difficult if you have some turrets at both entrances and near mineral deposits. The red opponent likes to use aircraft and drop troops there. The purple has bases on both sides of the map, and often attacks with Reavers and infantry. A frontal assault on the base isn't easy, but there's a convenient way of neutralizing this tribe of the Protoss, if you manage to encircle them.

Raynor will use his Battlecrusier, but you won't be able to repair it, so keep it as rearguard. You will get the penultimate Protoss unit in this mission - the powerful Carrier. It cannot attack itself, but it can produce smaller aircraft - Interceptors (max 4 units; 8 units if upgraded; 15 crystals each) - that attack enemies in the vicinity, or a designed target. The enemy's Arbiters will also have a new skill in this mission - Stasis Field. This allows them to block your units, rendering them incapable of attacking. Heavy units are most susceptible to this: Reavers and Carriers.

Create 12 Zelots and Dragoons or 3 Carriers (optionally 6 Scouts) in order to destroy the purple Protoss. March along the center of the map until you encounter a few ramps that are leading to the river. Both bases are identical. Move your units up/down the river until you see the ramp and a single turret above it (2). Then you will see a Nexus and some industrial buildings. When you're done, proceed to attacking the other base. The attack with Carriers is safer, because the Purple is mostly using Zelots and Reavers. Besides, Carriers don't attack, so the only risk is losing the cheap Interceptors.

The red base is split into two parts: industrial, among some ruins, with the Stasis Cell in the middle, and mining, in the bottom-left corner. You have a few options available: you can, for example, build a big, conventional, land force and ram into the base (3). You will need to walk around the river and approach from the western entrance. I recommend expanding the group of Carriers to 12 and supporting them with 12 Scouts. They will defend the Carriers and may take the Stasis Field on themselves. Arbiters will be the most pestering enemy. Remember to save your game before the attack! The Carriers are very expensive and take much time to be constructed. Use aircraft to attack the mining operations of the enemy, cutting off their supplies (4). Destroy subsequent turrets and Dragoons, and then focus on the Nexus. If you're having a hard time destroying the base, target the gas mine. Almost all Protoss units are strongly dependant on gas, so this will be a major blow to the enemy's economy. Now time for the main base - start by destroying production buildings (5). Then methodically destroy the base until you reach the Stasis Cell (6). You just have to destroy this building to win.
- StarCraft: Remastered Game Guide
- StarCraft Remastered: Game Guide
- StarCraft Remastered: Campaign Walkthrough
- StarCraft Remastered: Protoss
- StarCraft Remastered: Mission 1 - First Strike
- StarCraft Remastered: Mission 2 - Into the Flames
- StarCraft Remastered: Mission 3 - Higher Ground
- StarCraft Remastered: Mission 4 - The Hunt for Tassadar
- StarCraft Remastered: Mission 5 - Choosing Sides
- StarCraft Remastered: Mission 6 - Into the Darkness
- StarCraft Remastered: Mission 7 - Homeland
- StarCraft Remastered: Mission 8 - The Trial of Tassadar
- StarCraft Remastered: Mission 9 - Shadow Hunters
- StarCraft Remastered: Mission 10 - Eye of the Storm
- StarCraft Remastered: Protoss
- StarCraft Remastered: Campaign Walkthrough
- StarCraft Remastered: Game Guide
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