StarCraft Remastered: Mission 2 - Backwater Station
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Mission objectives:
- Kill all aliens;
- Raynor must survive;
You start the mission with a small base in the bottom left corner. Raynor has a plan to clear the area of all aliens. You don't have to destroy all units but you do have to get rid of every hostile building. The map is full of Zerglings and Hydralisks. The latter is another basic enemy type that can attack land and air units from a distance. The enemy won't attack your base but they will react if you move too close to them. At the top, there is a terran facility that will join you upon contact. In the top right corner, you will find most of the enemy buildings that you have to destroy.
Train several workers and Marines. You can take all soldiers right away and move to the purple terran base in the north. Don't be afraid to use Raynor - his attacks are powerful and he can be repaired like buildings. On your way, you'll encounter two enemy groups (before the ramp and on the hill). You will also see the first zerg building: Creep Colony. It spreads a special goo (Creep) - the zerg move faster and regenerate on it. Also, this is the only area where they can build buildings.

There are a Barracks and Academy as well as a new type of infantry in the second base. Increase the number of workers and start mining minerals on a large scale. Remember that both the Command Center and Barracks can be turned into flying buildings. In this way, you can quickly move some structures. Move the Barracks from the first base to the second one and start producing a full team (12) of Marines. In the meantime, you can buy enhancements in the Academy. From now on, you can train the Firebat infantry. These footmen with flamethrowers deal quite a lot of damage on a small area but they attack at a very short range. Create a squad of Firebats. They require gas to be trained. You can find a gas deposit in the first base. First, you have to build a Refinery in such a place and then send a few SCV to extract gas. When you run of out crystals in both locations, there is another deposit guarded by the zerg to the east of the starting location. You can move your HQ there instead of building a new one.
When you've gathered the right amount of troops, launch an assault on the remaining zerg structures to the east of the purple base. You have to walk off the ramp and then go up the hill again where you will find three Creep Colonies and an infested terran headquarters. Having destroyed these buildings, the mission will end in success.
- StarCraft: Remastered Game Guide
- StarCraft Remastered: Game Guide
- StarCraft Remastered: Campaign Walkthrough
- StarCraft Remastered: Terrans
- StarCraft Remastered: Mission 1 - Wasteland
- StarCraft Remastered: Mission 2 - Backwater Station
- StarCraft Remastered: Mission 3 - Desperate Alliance
- StarCraft Remastered: Mission 4 - The Jacobs Installation
- StarCraft Remastered: Mission 5 - Revolution
- StarCraft Remastered: Mission 6 - Norad II
- StarCraft Remastered: Mission 7 - The Trump Card
- StarCraft Remastered: Mission 8 - The Big Push
- StarCraft Remastered: Mission 9 - New Gettysburg
- StarCraft Remastered: Mission 10 - The Hammer Falls
- StarCraft Remastered: Terrans
- StarCraft Remastered: Campaign Walkthrough
- StarCraft Remastered: Game Guide
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