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Witcher Monster Slayer Guide by gamepressure.com

Witcher Monster Slayer Guide

Table of Contents

Witcher Monster Slayer: User interface - Combat Guide Witcher Monster Slayer guide, walkthrough

Last update: 20 July 2021

The Witcher Monster Slayer has an almost minimalist interface, which can be hard to understand during the first few hours of gameplay. On this page we have desrcibed the vitality of the character and enemies, bombs and how to charge a critical hit.

Character's vitality

The character's vitality is displayed on the left side of the screen - The Witcher Monster Slayer: Combat - user interface - Fight - Witcher Monster Slayer Guide

The character's vitality is displayed on the left side of the screen. We highlighted the witcher's health bar in the screenshot above.

Vitality cannot be regenerated during combat - The Witcher Monster Slayer: Combat - user interface - Fight - Witcher Monster Slayer Guide

Vitality cannot be regenerated during combat. However, it can be affected by drinking potions:

  1. Swallow - regenerates 1% of vitality per second;
  2. Swift - increases maximum vitality by 50%.

Parrying hits doesn't negate damage. You should keep this in mind, especially if you are low on vitality.

Enemy vitality

The opponent's vitality is visible just above their head - The Witcher Monster Slayer: Combat - user interface - Fight - Witcher Monster Slayer Guide

The opponent's vitality is visible just above their head. By attacking your opponent, you can keep their health points under control. It's worth remembering that some monsters are weaker to strong hits and others to fast ones. This significantly affects the amount of hit points they lose.

Witcher Signs

You can use witcher signs during the battle - The Witcher Monster Slayer: Combat - user interface - Fight - Witcher Monster Slayer Guide

You can use witcher signs during the battle. You will start the game with a sign that allows you to attack with fire. Witcher signs recharge during combat. The better you are at attacking, the faster the sign will recharge.

Each witcher sign has a specific cooldown timer - The Witcher Monster Slayer: Combat - user interface - Fight - Witcher Monster Slayer Guide

Each witcher sign has a specific cooldown timer. During fights against tougher opponents, it is a good idea to use witcher signs when the monsters are planning to attack. This will throw them off balance.

Bombs

Bombs can be bought or crafted - The Witcher Monster Slayer: Combat - user interface - Fight - Witcher Monster Slayer Guide

Bombs can be bought or crafted. The following bombs are available in the game:

  1. Basic Bomb - deals 525 points of damage;
  2. Grapeshot - deals 525 points of steel damage and 800 points of kinetic damage;
  3. Moon Dust - Deals 525 points of silver damage and 800 points of kinetic damage;
  4. Dancing Star - deals 525 points of fire damage and 800 points of kinetic damage;
  5. Dimeritium Bomb - Deals 525 points of kinetic damage and releases clouds of dimeritium.

You can select your bombs before the fight. You can carry several bombs, but only of one type.

Keep in mind the monster's weaknesses when selecting the bombs. This will increase your chances of winning the fight.

Critical hit

Critical hits charge up during the fight - The Witcher Monster Slayer: Combat - user interface - Fight - Witcher Monster Slayer Guide

Critical hits charge up during the fight. The critical hit meter is located above the character's vitality bar.

The critical hit meter will drop when you receive damage - The Witcher Monster Slayer: Combat - user interface - Fight - Witcher Monster Slayer Guide

The critical hit meter will drop when you receive damage. However, this will not happen if you parry your opponent's blow.

Once you charge your attack, a mini-game will appear on the screen where you will have to hit a certain point within a certain time - The Witcher Monster Slayer: Combat - user interface - Fight - Witcher Monster Slayer Guide

Once you charge your attack, a mini-game will appear on the screen where you will have to hit a certain point within a certain time. This task can be difficult, because your character is constantly vulnerable to injury.

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