Jakub Mirowski
Number of publications: 151
Associated with Gamepressure.com since 2012: he worked in news, editorials, columns, technology, and tvgry departments. Currently specializes in ambitious topics. Wrote both reviews of three installments of the FIFA series, and an article about a low-tech African refrigerator. Apart from GRYOnline.pl, his articles on refugees, migration, and climate change were published in, among others, Krytyka Polityczna, OKO.press, and Nowa Europa Wschodnia. When it comes to games, his scope of interest is a bit more narrow and is limited to whatever FromSoftware throws out, the more intriguing indie games and party-type titles.
The Right to Chip In? Or Why We Need Neuro-regulations
18 August 2023
Some scientific advances require regulation more than others. In the case of neuro-laws, which provide the framework for access and limitations of neurotechnology, failure to prepare legal provisions in time can have dire consequences.
Star Wars Jedi: Survivor is Another Proof That Internet Broke Games
20 May 2023
Physical versions of Jedi: Survivor and Hogwarts Legacy spell doom for installing games from physical media, while players are both losing right to their purchased products, and lower their expectations of quality of new releases.
The 10th Anniversary of BioShock Infinite, Game That Boldly Deconstruced American Exceptionalism
08 April 2023
There is always a lighthouse, there's always a man, there's always a city. And there's always the ideology that BioShock is trying to deconstruct. In Infinite, it was about a particularly sensitive issue: the American sense of uniqueness against the whole world.
Troubles in Crypto Paradise. How Bitcoin Miners Blacked Out Entire Country
27 January 2023
Ever since cryptocurrency mining led to the largest-ever power grid failure in Central Asian countries, the once-enthusiastic governments there have looked at crypto miners with an increasingly less favorable attitude.
Maroon Berets: 2030 - How to Sell Bad Propaganda in Even Worse Game
16 January 2023
Turkish indie shooter Maroon Berets: 2030 is a game worth considering purely as a case study of interactive entertainment thoroughly steeped in nationalist ideology and propaganda platitudes.
How I Survived Another Summer. About Games That Are (Not) Afraid of Cold
27 September 2022
At the end of the summer, I would like to pay tribute to the productions that for the past few years have allowed me to survive the increasingly unbearable heat, and at the same time reflect on why games – unlike other cultural artifacts – shun cold so much.
We’re not going anywhere. Interview With Frogwares About Gamedev in Wartime Ukraine
10 June 2022
Russian invasion of Ukraine disrupted the functioning of the Kyiv-based Frogwares studio. But now the developers are back at work, and although they had to abandon their plans for bigger projects, they try to push on with their new title, snidely codenamed Project Palianytsia.
Epic Games Store - Indie Games' Shelter or Slaughterhouse?
27 May 2022
Epic Game Store launched in 2018 with the promise of a better environment for developers. After a few years of its existence, however, it's still hard to make a clear case that it's more sensible for independent creators than Steam.
Siofra River, Or How Elden Ring Creates Rare, Genuine Sense of Adventure
14 March 2022
Elden Ring discards the beaten path of triple-A games and invites the player to do the same thing inside their game. This makes the adventure feel genuine and organic – for it is about secrets, risks and ostensible alienation.
Bloodborne PSX - Fascinating Demake in Remake Era
10 February 2022
A fan project that has taken the Internet by storm brings Bloodborne, released in 2015, to the realities of the first PlayStation, making us ask: how can a modern title fit so perfectly into the technological limitations of the 90s?
Exciting Spring After Autumn of Disappointments? (Prolly Not)
05 January 2022
Watching allergic reactions to autumn "hits" like Far Cry 6 or Battlefield 2042 may put you in a truly revolutionary mood, but will the biggest publishers take this lesson seriously? This is a rather rhetorical question – of course they won't.
On Moral Choices in Video Games - With Developers of Frostpunk and This War of Mine
18 November 2021
In an industry that has a bee in the bonnet about "hard moral choices" for a good few years now, few developers can get this difficult element right. But there's at least one studio you could learn from.
The Comforting Dying Simulator - Original Dark Souls Turns Ten Years Old!
23 September 2021
Celebrating its tenth birthday today, Dark Souls is not just an outstanding game. For many players, it's a uniquely personal experience that has helped them in battling depression or going through trauma.
Deathloop is a Success Arkane Studios Truly Deserve
21 September 2021
Despite a back catalog of great, creative games, Arkane Studios has so far been a commercial stumbling block. Deathloop seems to be a hopeful break in that cycle.
So Does Battlefield 2042 Only Pretend It's Not About Climate Change?
18 June 2021
Battlefield 2042 uses the climate catastrophe and the subsequent refugee crisis as the backdrop for its fictitious conflict – and yet tries to pretend it doesn't. For AAA games, weirdly understood notion of being apolitical has become sanctity.
Will EVE Online Outlive its Creators?
26 November 2020
EVE Online is a gaming phenomenon that almost all players have been aware of since more than a decade. Some people might wonder why do people still play this game, but this is a wrongly posed question.
Twelve Most Memorable Deaths in Video Games
21 November 2020
Death is almost stunningly prevalent in video games, but it's usually void of emotional charge. There have been "a few" games, though, which weren't afraid to do away with some really significant characters. Here's a list of the most memorable of them.
Crude Classics. Games Full of Bugs that Players Love Anyway
31 October 2020
Games are rarely perfect in technical terms. Sometimes, though, it is the least sophisticated productions that win the hearts of players with their history and atmosphere, making us willing to turn a blind eye on even the most ridiculous drawbacks.
Fidelity Above All - Interview with Demon's Souls Remake Devs
29 October 2020
Remakes of games that have defined entire generations of consoles are always a risky undertaking. That's why Gavin Moore, one of the developers of the remastered Demon's Souls, says clearly: We won't meddle with the original.
5 Life Lessons from Among Us, the Hellishly Fun Scumbag Simulator
09 October 2020
There are games that try to make us feel for others, arouse empathy, condemn thoughtless hatred. And there's also Among Us, which says : "I bet five bucks that I'll make you a two-faced pig in two rounds." And believe me, it's right.