Batman: Arkham Knight: Defend the Gotham City Police Department
On this page of our game guide to Batman: Arkham Knight we explain how to defend the Gotham City Police Department. Our walkthrough depicts how to use Batmobile and defeat groups of elite enemies in this complex task.

Go to the underground parking lot where you have earlier left the Batmobile. Once you get there, two transporters with large amounts of bandits will arrive. Direct combat with Scarecrow's men is unadvised because you would have to deal with limited visibility and be cautious when attacking enemies with tasers and shields. A much better idea is to use the grappling hook to reach one of the upper balconies in the underground parking lot. Position yourself in a place where enemies won't be able to shoot you. Then, activate the Batmobile remote control and use the car to eliminate your opponents. Use the Batmobile to eliminate the second wave of enemies as well (it is possible that you will have to walk down for a moment to "encourage" your opponents to get into vehicle's range).

Once the battles ends, listen to new conversations with Oracle and officer Cash. Jump for a moment to the Batmobile and use the winch to pull out the fan at the ceiling. Then use grappling hook to get to the newly unlocked passage. Use the ventilation tunnels and grappling hook to get to the top of the elevator shaft. Soon you will get outside the building.
Ignore the tanks positioned around the Police Department and don't worry that the main generator has been destroyed - it cannot be prevented. Go to the gate leading to the underground parking. Currently it is observed by a flying machine, so you must use the remote hacking device to temporary blind it. Then walk through the narrow hole near the destroyed enemy tank.

Get close to the new group of enemies whom you must defeat without the help of your vehicle. Watch out especially for enemies with tasers and for elite enemies with shields. Use electric charge, cape stun and stomp against them. Once the battle is won, get close to three backup generators. Use electric charge to power them up. Now you can summon the Batmobile and go to the exit from the underground parking.
Important - before you drive to the surface, invest available development points into upgrading the Batmobile. The hardest battle in the vehicle awaits you.

The battles will start once you leave the underground parking. Winning will be hard because you will have to destroy more than 60 (!) enemy machines. What's more, you won't be able to regenerate Batmobile's energy, so you must keep it on a reasonable level since the very beginning of the combat.
After leaving the underground parking, destroy two closest flying drones. Then, consider getting through the barricade located on the left side and shown on the picture above. It would allow you to get to the back of the Police Department. If you do it, enemies will have to use narrow passages to get to you (the passage where you have destroyed the barricade and the one on the other side of the building). Thanks to that, you won't find yourself under a massive attack of enemy forces.

Depending on how the battle goes, you can remain on the back of the Police Department, go back near the parking (main enemy forces can be found there) or travel through the whole island without stopping in any specific territory. No matter how you act, focus mostly on destroying the flying drones and shooting down the rockets flying at the Batmobile.
Oracle will help you in effective destroying tanks and flying machines. Keep attention to enemy machines marked by her and try to focus your fire on them. Violet color means that once you hit that enemy an EMP charge will be shot around it - it will temporary immobilize nearby units. Yellow color means that hitting enemy vehicle will make him explode. Additionally, use all the special equipment of the Batmobile, such as drone hacker and suppressive fire. Leave the armored tanks for the last part of the battle. Attack them from long distance and avoid their heavy fire by hiding behind building's walls.

Destroying all enemy vehicles won't finish the siege on the Police Department - new enemies will appear on the roof and you will have to stop them from sabotaging the building's security systems. Before you go to them, check if you can buy some upgrades that will improve Batman's resistance and melee combat abilities.
Once the battle starts, focus mostly on taking care of enemies with tasers and shields. Also, be prepared for another group of bandits that will soon reach the roof on a flying machine. Among the new group you will find some martial arts experts, so you will have to perform counterattacks with even greater precision. You will get a small facilitation from Oracle with whom you will be able to sometimes activate team attacks (throwing the enemy on the electric fence or on pipes with hot steam). As these attacks are strictly limited, try to use them only on the strongest opponents.

There will be another group of bandits, this time commanded by two elite opponents in heavy armors. You must attack them in a specific way. First you must stomp on them (cape stun and then pressing the jump key/button twice) and then, once the opponent is stunned, activate the beat down. Try to plan the attacks so that other bandits won't interrupt you in finishing their leaders - stop their attacks with counters and then continue the combo that is part of the beat down. Keep fighting until you secure the roof (if you die, you won't start the battle from the beginning but from the moment when the last group of enemies appeared).
- Batman: Arkham Knight Game Guide & Walkthrough
- Batman Arkham Knight: Walkthrough
- Batman Arkham Knight: Main story
- Batman: Arkham Knight: Prologue
- Batman: Arkham Knight: Rescue the missing police officer
- Batman: Arkham Knight: Interrogate the driver of the military vehicle
- Batman: Arkham Knight: Investigate Scarecrow's safehouse
- Batman: Arkham Knight: Destroy enemy tanks
- Batman: Arkham Knight: Run Battle Mode weapon energy system diagnostics
- Batman: Arkham Knight: Destroy the squadron of drone tanks
- Batman: Arkham Knight: Take Ivy to the GCPD lockup
- Batman: Arkham Knight: Meet Oracle at the Clock Tower
- Batman: Arkham Knight: Use Panessa Studio antenna
- Batman: Arkham Knight: Use the antenna at the Falcone Shipping Yard
- Batman: Arkham Knight: Rendezvous with Gordon at the ACE Chemicals Plant
- Batman: Arkham Knight: Rescue the missing ACE Chemicals workers
- Batman: Arkham Knight: Open the main ACE Chemicals gate
- Batman: Arkham Knight: Rescue the missing ACE Chemicals workers (continued)
- Batman: Arkham Knight: Destroy Arkham Knight's flying machine
- Batman: Arkham Knight: Stop Scarecrow from blowing up ACE Chemicals
- Batman: Arkham Knight: Flashback - Jim Gordon
- Batman: Arkham Knight: Escape ACE Chemicals
- Batman: Arkham Knight: Meet Gordon outside GCPD Lockup
- Batman: Arkham Knight: Escort Gordon to the Oracle's Watch Tower
- Batman: Arkham Knight: Take out the militia forces guarding the Clock Tower
- Batman: Arkham Knight: Investigate the Clock Tower for clues to help locate Oracle
- Batman: Arkham Knight: Track the Arkham Knight's vehicle using the Forensics Scanner
- Batman: Arkham Knight: Regain control of Mercy Bridge
- Batman: Arkham Knight: Head to Riddler's orphanage to rescue Catwoman
- Batman: Arkham Knight: Track the Arkham Knight's vehicle using the Forensics Scanner (continued)
- Batman: Arkham Knight: Investigate the crash site
- Batman: Arkham Knight: Analyze the Arkham Knight's encryption protocols
- Batman: Arkham Knight: Infiltrate the tunnel network under Miagani Island
- Batman: Arkham Knight: Neutralize the Brutes
- Batman: Arkham Knight: Stop the enemy APC and interrogate the driver
- Batman: Arkham Knight: Rendezvous with Nightwing to get intel on Penguin's whereabouts
- Batman: Arkham Knight: Follow the weapons truck to locate Penguin's hideout
- Batman: Arkham Knight: Access the weapons cache and interrogate Penguin
- Batman: Arkham Knight: Destroy Penguin's weapon cache
- Batman: Arkham Knight: Escape Penguin's ambush
- Batman: Arkham Knight: Find a way to infiltrate the Stagg Enterprises airships
- Batman: Arkham Knight: Infiltrate the first airship
- Batman: Arkham Knight: Destroy the weapon turrets on the second airship
- Batman: Arkham Knight: Infiltrate the second airship
- Batman: Arkham Knight: Find Scarecrow onboard the second airship
- Batman: Arkham Knight: Rescue Oracle from Scarecrow's hideout
- Batman: Arkham Knight: Meet with Ivy at the GCPD Lockup
- Batman: Arkham Knight: Scan the Cobra tank to discover its weakness
- Batman: Arkham Knight: Destroy the Cobra tank
- Batman: Arkham Knight: Take Ivy to the Botanical Gardens
- Batman: Arkham Knight: Use the Batmobile's sonar to locate Ivy's second plant
- Batman: Arkham Knight: Protect Poison Ivy's plant from enemy military forces
- Batman: Arkham Knight: Analyze the Arkham Knight's forces in Panessa Studios
- Batman: Arkham Knight: Glide onto the relay drone and examine it
- Batman: Arkham Knight: Destroy the Arkham Knight's radar network
- Batman: Arkham Knight: Take out the long range missile launcher
- Batman: Arkham Knight: Disable the missile launcher's protective shields
- Batman: Arkham Knight: Return to the Clock Tower to review the Batwing scans
- Batman: Arkham Knight: Stop Harley Quinn from taking the Joker infected
- Batman: Arkham Knight: Apprehend Christina Bell in sound stage B
- Batman: Arkham Knight: Apprehend Albert King in sound stage A
- Batman: Arkham Knight: Apprehend Johnny Charisma in sound stage C
- Batman: Arkham Knight: Stop Harley Quinn from taking the Joker infected (continued)
- Batman: Arkham Knight: Investigate the unusual seismic activity on Miagani Island
- Batman: Arkham Knight: Stop the enemies attacking the Botanical Gardens
- Batman: Arkham Knight: Interrogate Simon Stagg to find a way to defeat the Cloudburst Tank
- Batman: Arkham Knight: Use the Nimbus Power Cell to repair the Batmobile
- Batman: Arkham Knight: Locate and release Ivy's plant on the Founders' Island
- Batman: Arkham Knight: Gain access to the subway network
- Batman: Arkham Knight: Locate and release Ivy's plant on the Founders' Island (continued)
- Batman: Arkham Knight: Protect Poison Ivy and her plants
- Batman: Arkham Knight: Destroy the Cloudburst tank controlled by Arkham Knight
- Batman: Arkham Knight: Investigate the reason for losing contact with Poison Ivy
- Batman: Arkham Knight: Meet with communications specialist in the GCPD
- Batman: Arkham Knight: Find commissioner Gordon in the shopping mall
- Batman: Arkham Knight: Damage the drilling machine controlled by Arkham Knight
- Batman: Arkham Knight: Find commissioner Gordon in the shopping mall (continued)
- Batman: Arkham Knight: Defeat Arkham Knight
- Batman: Arkham Knight: Capture the Scarecrow
- Batman: Arkham Knight: Protect the Oracle
- Batman: Arkham Knight: Stop Scarecrow's men from destroying Oracle's servers
- Batman: Arkham Knight: Defend the Gotham City Police Department
- Batman: Arkham Knight: Check Scarecrow's activity in Panessa Studios
- Batman: Arkham Knight: Surrender to Scarecrow
- Batman: Arkham Knight: Epilogue - Joker
- Batman: Arkham Knight: Additional endings - Knightfall Protocol
- Batman Arkham Knight: Main story
- Batman Arkham Knight: Walkthrough
You are not permitted to copy any image, text or info from this page. This site is not associated with and/or endorsed by the developers and the publishers. All logos and images are copyrighted by their respective owners.
Copyright © 2000 - 2025 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.
