Batman: Arkham Knight: Destroy the weapon turrets on the second airship
On this page of our game guide to Batman: Arkham Knight you can find a description which explains how to destroy the weapon turrets on the second airship. You need to explore the area and solve a new puzzle related with security monitoring.

After listening to a conversation with Alfred, use the Remote Hacking Device to hack the terminal that controls the stabilizers once again. Look for a hatch in the floor and use it. You will reach a room with a lot of crates. Now, you will have to solve a series of puzzles that consist in moving and blocking the crates. Perform the steps described below.
First, go a few steps forward and block the crate shown in the picture above (on the right). Tilt the airship to the left (you must do that from a safe distance, for example standing at the beginning of the corridor or in a place where there are no crates that would move). Use the passage.

Open the magnetic lock on the crate that is blocking your passage and tilt the airship to the left. Notice the wall on the right - you have to spread some Explosive Gel and detonate it.

To the left of the wall that you've just blown, locate a the crate that you can see in the picture above and block its position. Now step back a bit and tilt the airship to the right. Two crates should move to the newly opened section. Also, the crate to the right of the blocked one will reveal a passage.

Go a few steps forward and block the crate on the right (in the picture). Tilt the airship to the left. One of the crates will move. This will reveal the exit from this area. Go to the end of the corridor and use the grapnel on the hatch.
Reach the newly discovered control panel and hack into it using the Remote Hacking Device (the password is CARBOHYDRATE). Use the Grappling Hook on the newly discovered vent on the ceiling and follow the path leading to the laboratory. You cannot use the main door, so use the Grappling Hook on top ledges. This will take you to a vent shaft.

When you get to the laboratory scan the area to find out that there are 8 armed opponents here. First, use the narrow ledges by the ceiling so to get close to the drone operator standing on the right balcony. Pull out the Remote Hacking Device from the inventory and download the security codes the way you did before. Then take control over the drone and have it take down the nearby enemies (do it promptly, because if you wait too long, the drone will be destroyed).
In the next phase of clearing off the location do your best to quickly neutralize the opponent with a Detective Mode detector and the medic wearing white, so he did not revive his allies. As usually, avoid detection helping yourself with gadgets, vent shafts and other interactive objects.

After the fight approach the central computer to find out you need Stagg's fingerprints. To get them, you have to analyze the new material from video cameras mounted in the airship. First, switch to the view from the top left camera and fast-forward the recording to about 10 s. Select the rectangle marked in the above picture (the one where you can see Stagg touching the floor with his hand) and do a scanning.

Now switch to the view from the top right camera and fast-forward the recording to about 22 s. Select the rectangle marked in the above picture, i.e. the moment when Stagg again touches the floor with his hand. Scan it.

Now switch to the view from bottom left camera. Fast-forward the recording to about 37 s. Select the rectangle marked in the above picture. This is the moment when Stagg touches a barrier with his hand. Do a scanning again.

The last two fingerprints can be gained in the view from bottom right camera. Fast forward the recording to about 49 s. and select the rectangle shown in the above picture, where you can see Stagg touching the floor with his hand.
Make sure the Evidence Scanner is selected and reach all the four locations identified while analyzing the video material. After reaching each of them you should be able to see Stagg's hologram, which you have to scan in order to get a print of one or several of his fingers. Once you "collect" the entire hand use the central computer once more.
- Batman: Arkham Knight Game Guide & Walkthrough
- Batman Arkham Knight: Walkthrough
- Batman Arkham Knight: Main story
- Batman: Arkham Knight: Prologue
- Batman: Arkham Knight: Rescue the missing police officer
- Batman: Arkham Knight: Interrogate the driver of the military vehicle
- Batman: Arkham Knight: Investigate Scarecrow's safehouse
- Batman: Arkham Knight: Destroy enemy tanks
- Batman: Arkham Knight: Run Battle Mode weapon energy system diagnostics
- Batman: Arkham Knight: Destroy the squadron of drone tanks
- Batman: Arkham Knight: Take Ivy to the GCPD lockup
- Batman: Arkham Knight: Meet Oracle at the Clock Tower
- Batman: Arkham Knight: Use Panessa Studio antenna
- Batman: Arkham Knight: Use the antenna at the Falcone Shipping Yard
- Batman: Arkham Knight: Rendezvous with Gordon at the ACE Chemicals Plant
- Batman: Arkham Knight: Rescue the missing ACE Chemicals workers
- Batman: Arkham Knight: Open the main ACE Chemicals gate
- Batman: Arkham Knight: Rescue the missing ACE Chemicals workers (continued)
- Batman: Arkham Knight: Destroy Arkham Knight's flying machine
- Batman: Arkham Knight: Stop Scarecrow from blowing up ACE Chemicals
- Batman: Arkham Knight: Flashback - Jim Gordon
- Batman: Arkham Knight: Escape ACE Chemicals
- Batman: Arkham Knight: Meet Gordon outside GCPD Lockup
- Batman: Arkham Knight: Escort Gordon to the Oracle's Watch Tower
- Batman: Arkham Knight: Take out the militia forces guarding the Clock Tower
- Batman: Arkham Knight: Investigate the Clock Tower for clues to help locate Oracle
- Batman: Arkham Knight: Track the Arkham Knight's vehicle using the Forensics Scanner
- Batman: Arkham Knight: Regain control of Mercy Bridge
- Batman: Arkham Knight: Head to Riddler's orphanage to rescue Catwoman
- Batman: Arkham Knight: Track the Arkham Knight's vehicle using the Forensics Scanner (continued)
- Batman: Arkham Knight: Investigate the crash site
- Batman: Arkham Knight: Analyze the Arkham Knight's encryption protocols
- Batman: Arkham Knight: Infiltrate the tunnel network under Miagani Island
- Batman: Arkham Knight: Neutralize the Brutes
- Batman: Arkham Knight: Stop the enemy APC and interrogate the driver
- Batman: Arkham Knight: Rendezvous with Nightwing to get intel on Penguin's whereabouts
- Batman: Arkham Knight: Follow the weapons truck to locate Penguin's hideout
- Batman: Arkham Knight: Access the weapons cache and interrogate Penguin
- Batman: Arkham Knight: Destroy Penguin's weapon cache
- Batman: Arkham Knight: Escape Penguin's ambush
- Batman: Arkham Knight: Find a way to infiltrate the Stagg Enterprises airships
- Batman: Arkham Knight: Infiltrate the first airship
- Batman: Arkham Knight: Destroy the weapon turrets on the second airship
- Batman: Arkham Knight: Infiltrate the second airship
- Batman: Arkham Knight: Find Scarecrow onboard the second airship
- Batman: Arkham Knight: Rescue Oracle from Scarecrow's hideout
- Batman: Arkham Knight: Meet with Ivy at the GCPD Lockup
- Batman: Arkham Knight: Scan the Cobra tank to discover its weakness
- Batman: Arkham Knight: Destroy the Cobra tank
- Batman: Arkham Knight: Take Ivy to the Botanical Gardens
- Batman: Arkham Knight: Use the Batmobile's sonar to locate Ivy's second plant
- Batman: Arkham Knight: Protect Poison Ivy's plant from enemy military forces
- Batman: Arkham Knight: Analyze the Arkham Knight's forces in Panessa Studios
- Batman: Arkham Knight: Glide onto the relay drone and examine it
- Batman: Arkham Knight: Destroy the Arkham Knight's radar network
- Batman: Arkham Knight: Take out the long range missile launcher
- Batman: Arkham Knight: Disable the missile launcher's protective shields
- Batman: Arkham Knight: Return to the Clock Tower to review the Batwing scans
- Batman: Arkham Knight: Stop Harley Quinn from taking the Joker infected
- Batman: Arkham Knight: Apprehend Christina Bell in sound stage B
- Batman: Arkham Knight: Apprehend Albert King in sound stage A
- Batman: Arkham Knight: Apprehend Johnny Charisma in sound stage C
- Batman: Arkham Knight: Stop Harley Quinn from taking the Joker infected (continued)
- Batman: Arkham Knight: Investigate the unusual seismic activity on Miagani Island
- Batman: Arkham Knight: Stop the enemies attacking the Botanical Gardens
- Batman: Arkham Knight: Interrogate Simon Stagg to find a way to defeat the Cloudburst Tank
- Batman: Arkham Knight: Use the Nimbus Power Cell to repair the Batmobile
- Batman: Arkham Knight: Locate and release Ivy's plant on the Founders' Island
- Batman: Arkham Knight: Gain access to the subway network
- Batman: Arkham Knight: Locate and release Ivy's plant on the Founders' Island (continued)
- Batman: Arkham Knight: Protect Poison Ivy and her plants
- Batman: Arkham Knight: Destroy the Cloudburst tank controlled by Arkham Knight
- Batman: Arkham Knight: Investigate the reason for losing contact with Poison Ivy
- Batman: Arkham Knight: Meet with communications specialist in the GCPD
- Batman: Arkham Knight: Find commissioner Gordon in the shopping mall
- Batman: Arkham Knight: Damage the drilling machine controlled by Arkham Knight
- Batman: Arkham Knight: Find commissioner Gordon in the shopping mall (continued)
- Batman: Arkham Knight: Defeat Arkham Knight
- Batman: Arkham Knight: Capture the Scarecrow
- Batman: Arkham Knight: Protect the Oracle
- Batman: Arkham Knight: Stop Scarecrow's men from destroying Oracle's servers
- Batman: Arkham Knight: Defend the Gotham City Police Department
- Batman: Arkham Knight: Check Scarecrow's activity in Panessa Studios
- Batman: Arkham Knight: Surrender to Scarecrow
- Batman: Arkham Knight: Epilogue - Joker
- Batman: Arkham Knight: Additional endings - Knightfall Protocol
- Batman Arkham Knight: Main story
- Batman Arkham Knight: Walkthrough
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