Batman: Arkham Knight: Locate and release Ivy's plant on the Founders' Island
On this page of our game guide to Batman: Arkham Knight we explain how to locate and release Ivy's plant of the Founders' Island. It's a longer sequence where you have to drive the Batmobile and solve a puzzle from time to time.

Start driving through the city's tunnels. Soon you will face the first large obstacle. In order to bypass it, you must move on the ceiling - the maneuver has been shown on the picture above. To do it, start driving while being far away from the obstacle and gradually turn left or right. You can additionally help yourself by activating the afterburner in the final phase of the operation.

Soon you will reach a barricade that cannot be bypassed in the car. You must leave the Batmobile and find the entrance to the ventilation shafts. Walk through them and stop near the first tank. Select remote hacking device from the inventory, aim it at enemy machine and use the gadget to temporary "blind" the tank. Now you can leave the shaft and bypass the enemy machine.
Not far further you will face two new tanks. Wait until one of them starts moving away and quickly get to the one parked on the right side. Position yourself at the wall, lean out from it and once again use the remote hacking device (important - only one tank can be hacked at a time). Quickly go forward. Stop at one of other walls and again blind the tank that patrols the neighborhood with the remote hacking device.

After blinding the third tank, bypass it or attract yourself to the ceiling with the grappling hook. You must reach the room near which two other tanks are parked (luckily, they are turned to the other side). In this room you must find the switch that will open the gate near the Batmobile.
Go back to controlling the Batmobile and destroy all the tanks that you have blinded before. Then, destroy the two machines parked at another closed gate. Start controlling Batman, find the switch on the right side and open the gate. Now you can jump into the Batmobile and move further.

Jump to the Batmobile in another part of the tunnel and reach the control room on the first floor. There use the switch in order to raise the float, and then go back to the Batmobile and use the platform. In the next tunnel you must once again drive on the ceiling (as you remember, using the afterburner can be helpful). Do the same in the part of the tunnel where the ground is damaged and a small water tank can be found. Moving on the ceiling will allow you to bypass the obstacle.
Stop in the next larger location. Leave the Batmobile and go on your foot to the room on the right. Inside, find the switch that will unlock the possibility to manipulate the nearby float.

Drive on the mentioned float in the Batmobile. Move to the other side so that the platform will change its position under the weight - the picture above shows how it is supposed to be positioned. DON'T RIDE OFF the float. Leave the Batmobile on it, jump out of the car and go back to the control room. Use the switch again, you will block the ramp.
Now you can jump back to the Batmobile, drive away from the ramp and go back on it after accelerating and using the afterburner. Due to the fact that you have blocked the float, it won't change its position under the Batmobile's weight and will allow you to jump above the water tank.

Activate Batmobile's battle mode in the last part of the tunnel and start using the sonar to scan your surroundings. Just as before, observe the mini-map that will lead you to the plant you seek. Stop in the place shown on the picture above and hold the sonar key/button in order to shoot a bullet underground. The Batmobile will get caught by Poison Ivy's plant and you will return to the surface.
- Batman: Arkham Knight Game Guide & Walkthrough
- Batman Arkham Knight: Walkthrough
- Batman Arkham Knight: Main story
- Batman: Arkham Knight: Prologue
- Batman: Arkham Knight: Rescue the missing police officer
- Batman: Arkham Knight: Interrogate the driver of the military vehicle
- Batman: Arkham Knight: Investigate Scarecrow's safehouse
- Batman: Arkham Knight: Destroy enemy tanks
- Batman: Arkham Knight: Run Battle Mode weapon energy system diagnostics
- Batman: Arkham Knight: Destroy the squadron of drone tanks
- Batman: Arkham Knight: Take Ivy to the GCPD lockup
- Batman: Arkham Knight: Meet Oracle at the Clock Tower
- Batman: Arkham Knight: Use Panessa Studio antenna
- Batman: Arkham Knight: Use the antenna at the Falcone Shipping Yard
- Batman: Arkham Knight: Rendezvous with Gordon at the ACE Chemicals Plant
- Batman: Arkham Knight: Rescue the missing ACE Chemicals workers
- Batman: Arkham Knight: Open the main ACE Chemicals gate
- Batman: Arkham Knight: Rescue the missing ACE Chemicals workers (continued)
- Batman: Arkham Knight: Destroy Arkham Knight's flying machine
- Batman: Arkham Knight: Stop Scarecrow from blowing up ACE Chemicals
- Batman: Arkham Knight: Flashback - Jim Gordon
- Batman: Arkham Knight: Escape ACE Chemicals
- Batman: Arkham Knight: Meet Gordon outside GCPD Lockup
- Batman: Arkham Knight: Escort Gordon to the Oracle's Watch Tower
- Batman: Arkham Knight: Take out the militia forces guarding the Clock Tower
- Batman: Arkham Knight: Investigate the Clock Tower for clues to help locate Oracle
- Batman: Arkham Knight: Track the Arkham Knight's vehicle using the Forensics Scanner
- Batman: Arkham Knight: Regain control of Mercy Bridge
- Batman: Arkham Knight: Head to Riddler's orphanage to rescue Catwoman
- Batman: Arkham Knight: Track the Arkham Knight's vehicle using the Forensics Scanner (continued)
- Batman: Arkham Knight: Investigate the crash site
- Batman: Arkham Knight: Analyze the Arkham Knight's encryption protocols
- Batman: Arkham Knight: Infiltrate the tunnel network under Miagani Island
- Batman: Arkham Knight: Neutralize the Brutes
- Batman: Arkham Knight: Stop the enemy APC and interrogate the driver
- Batman: Arkham Knight: Rendezvous with Nightwing to get intel on Penguin's whereabouts
- Batman: Arkham Knight: Follow the weapons truck to locate Penguin's hideout
- Batman: Arkham Knight: Access the weapons cache and interrogate Penguin
- Batman: Arkham Knight: Destroy Penguin's weapon cache
- Batman: Arkham Knight: Escape Penguin's ambush
- Batman: Arkham Knight: Find a way to infiltrate the Stagg Enterprises airships
- Batman: Arkham Knight: Infiltrate the first airship
- Batman: Arkham Knight: Destroy the weapon turrets on the second airship
- Batman: Arkham Knight: Infiltrate the second airship
- Batman: Arkham Knight: Find Scarecrow onboard the second airship
- Batman: Arkham Knight: Rescue Oracle from Scarecrow's hideout
- Batman: Arkham Knight: Meet with Ivy at the GCPD Lockup
- Batman: Arkham Knight: Scan the Cobra tank to discover its weakness
- Batman: Arkham Knight: Destroy the Cobra tank
- Batman: Arkham Knight: Take Ivy to the Botanical Gardens
- Batman: Arkham Knight: Use the Batmobile's sonar to locate Ivy's second plant
- Batman: Arkham Knight: Protect Poison Ivy's plant from enemy military forces
- Batman: Arkham Knight: Analyze the Arkham Knight's forces in Panessa Studios
- Batman: Arkham Knight: Glide onto the relay drone and examine it
- Batman: Arkham Knight: Destroy the Arkham Knight's radar network
- Batman: Arkham Knight: Take out the long range missile launcher
- Batman: Arkham Knight: Disable the missile launcher's protective shields
- Batman: Arkham Knight: Return to the Clock Tower to review the Batwing scans
- Batman: Arkham Knight: Stop Harley Quinn from taking the Joker infected
- Batman: Arkham Knight: Apprehend Christina Bell in sound stage B
- Batman: Arkham Knight: Apprehend Albert King in sound stage A
- Batman: Arkham Knight: Apprehend Johnny Charisma in sound stage C
- Batman: Arkham Knight: Stop Harley Quinn from taking the Joker infected (continued)
- Batman: Arkham Knight: Investigate the unusual seismic activity on Miagani Island
- Batman: Arkham Knight: Stop the enemies attacking the Botanical Gardens
- Batman: Arkham Knight: Interrogate Simon Stagg to find a way to defeat the Cloudburst Tank
- Batman: Arkham Knight: Use the Nimbus Power Cell to repair the Batmobile
- Batman: Arkham Knight: Locate and release Ivy's plant on the Founders' Island
- Batman: Arkham Knight: Gain access to the subway network
- Batman: Arkham Knight: Locate and release Ivy's plant on the Founders' Island (continued)
- Batman: Arkham Knight: Protect Poison Ivy and her plants
- Batman: Arkham Knight: Destroy the Cloudburst tank controlled by Arkham Knight
- Batman: Arkham Knight: Investigate the reason for losing contact with Poison Ivy
- Batman: Arkham Knight: Meet with communications specialist in the GCPD
- Batman: Arkham Knight: Find commissioner Gordon in the shopping mall
- Batman: Arkham Knight: Damage the drilling machine controlled by Arkham Knight
- Batman: Arkham Knight: Find commissioner Gordon in the shopping mall (continued)
- Batman: Arkham Knight: Defeat Arkham Knight
- Batman: Arkham Knight: Capture the Scarecrow
- Batman: Arkham Knight: Protect the Oracle
- Batman: Arkham Knight: Stop Scarecrow's men from destroying Oracle's servers
- Batman: Arkham Knight: Defend the Gotham City Police Department
- Batman: Arkham Knight: Check Scarecrow's activity in Panessa Studios
- Batman: Arkham Knight: Surrender to Scarecrow
- Batman: Arkham Knight: Epilogue - Joker
- Batman: Arkham Knight: Additional endings - Knightfall Protocol
- Batman Arkham Knight: Main story
- Batman Arkham Knight: Walkthrough
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