Batman: Arkham Knight: Use the antenna at the Falcone Shipping Yard
On this page of our game guide to Batman: Arkham Knight we have provided a description of another task - how to use the antenna at the Falcone Shipping Yard. It's another step required to locate the whereabouts of Scarecrow.

Your new destination is Falcone Shipping Yard. You have to get there without the Batmobile, as it is currently providing power to the generator near the first antenna. Land on the roof of the small building and turn on detective mode. You will see five thugs and a hostage inside. Move to one of the vantage points nearby and face the exit from the room with the thugs. Open the inventory and choose normal Batarang. Throw it so that it hits the ground near the exit door. When you do it correctly, two thugs should go outside.
Now you have to eliminate both the enemies without raising alarm. You can do it on many ways. The easiest one is to glide towards the thugs, land behind their backs and execute them silently. You can also use other methods, like for example wait for the enemies to stand under the vantage points or use ventilation shafts in the floor to easily get near the opponents.

Batman will soon contact Lucius Fox. Stand in the place marked by the game and wait until Wayne's friend brings you a new version of the Batsuit (8.03). After learning its new functions, head to the room where there are still three enemies left. Use detective mode to locate a ventilation shaft that will take you inside the building.
Note - After wearing the new suit, the game will suggest participating in training sessions (you will see the icons around you). You can do that if you want to, but it is not required to complete the mission.

When you are in the room with three armed thugs, press the attack key/button to activate Fear Multi-Takedown. Batman will automatically attack the first enemy and you just have to jump to the next enemy in slow motion. You should eliminate all the opponents without any trouble.
You can now free Detective Cottell. Next, use the Remote Hacking Device on the terminal nearby.

Now you need to complete a simple puzzle. The goal is to turn both the receivers in the right way (they have to face the Ace Chemicals building located on the right). The solution is shown on the screen above.
- Batman: Arkham Knight Game Guide & Walkthrough
- Batman Arkham Knight: Walkthrough
- Batman Arkham Knight: Main story
- Batman: Arkham Knight: Prologue
- Batman: Arkham Knight: Rescue the missing police officer
- Batman: Arkham Knight: Interrogate the driver of the military vehicle
- Batman: Arkham Knight: Investigate Scarecrow's safehouse
- Batman: Arkham Knight: Destroy enemy tanks
- Batman: Arkham Knight: Run Battle Mode weapon energy system diagnostics
- Batman: Arkham Knight: Destroy the squadron of drone tanks
- Batman: Arkham Knight: Take Ivy to the GCPD lockup
- Batman: Arkham Knight: Meet Oracle at the Clock Tower
- Batman: Arkham Knight: Use Panessa Studio antenna
- Batman: Arkham Knight: Use the antenna at the Falcone Shipping Yard
- Batman: Arkham Knight: Rendezvous with Gordon at the ACE Chemicals Plant
- Batman: Arkham Knight: Rescue the missing ACE Chemicals workers
- Batman: Arkham Knight: Open the main ACE Chemicals gate
- Batman: Arkham Knight: Rescue the missing ACE Chemicals workers (continued)
- Batman: Arkham Knight: Destroy Arkham Knight's flying machine
- Batman: Arkham Knight: Stop Scarecrow from blowing up ACE Chemicals
- Batman: Arkham Knight: Flashback - Jim Gordon
- Batman: Arkham Knight: Escape ACE Chemicals
- Batman: Arkham Knight: Meet Gordon outside GCPD Lockup
- Batman: Arkham Knight: Escort Gordon to the Oracle's Watch Tower
- Batman: Arkham Knight: Take out the militia forces guarding the Clock Tower
- Batman: Arkham Knight: Investigate the Clock Tower for clues to help locate Oracle
- Batman: Arkham Knight: Track the Arkham Knight's vehicle using the Forensics Scanner
- Batman: Arkham Knight: Regain control of Mercy Bridge
- Batman: Arkham Knight: Head to Riddler's orphanage to rescue Catwoman
- Batman: Arkham Knight: Track the Arkham Knight's vehicle using the Forensics Scanner (continued)
- Batman: Arkham Knight: Investigate the crash site
- Batman: Arkham Knight: Analyze the Arkham Knight's encryption protocols
- Batman: Arkham Knight: Infiltrate the tunnel network under Miagani Island
- Batman: Arkham Knight: Neutralize the Brutes
- Batman: Arkham Knight: Stop the enemy APC and interrogate the driver
- Batman: Arkham Knight: Rendezvous with Nightwing to get intel on Penguin's whereabouts
- Batman: Arkham Knight: Follow the weapons truck to locate Penguin's hideout
- Batman: Arkham Knight: Access the weapons cache and interrogate Penguin
- Batman: Arkham Knight: Destroy Penguin's weapon cache
- Batman: Arkham Knight: Escape Penguin's ambush
- Batman: Arkham Knight: Find a way to infiltrate the Stagg Enterprises airships
- Batman: Arkham Knight: Infiltrate the first airship
- Batman: Arkham Knight: Destroy the weapon turrets on the second airship
- Batman: Arkham Knight: Infiltrate the second airship
- Batman: Arkham Knight: Find Scarecrow onboard the second airship
- Batman: Arkham Knight: Rescue Oracle from Scarecrow's hideout
- Batman: Arkham Knight: Meet with Ivy at the GCPD Lockup
- Batman: Arkham Knight: Scan the Cobra tank to discover its weakness
- Batman: Arkham Knight: Destroy the Cobra tank
- Batman: Arkham Knight: Take Ivy to the Botanical Gardens
- Batman: Arkham Knight: Use the Batmobile's sonar to locate Ivy's second plant
- Batman: Arkham Knight: Protect Poison Ivy's plant from enemy military forces
- Batman: Arkham Knight: Analyze the Arkham Knight's forces in Panessa Studios
- Batman: Arkham Knight: Glide onto the relay drone and examine it
- Batman: Arkham Knight: Destroy the Arkham Knight's radar network
- Batman: Arkham Knight: Take out the long range missile launcher
- Batman: Arkham Knight: Disable the missile launcher's protective shields
- Batman: Arkham Knight: Return to the Clock Tower to review the Batwing scans
- Batman: Arkham Knight: Stop Harley Quinn from taking the Joker infected
- Batman: Arkham Knight: Apprehend Christina Bell in sound stage B
- Batman: Arkham Knight: Apprehend Albert King in sound stage A
- Batman: Arkham Knight: Apprehend Johnny Charisma in sound stage C
- Batman: Arkham Knight: Stop Harley Quinn from taking the Joker infected (continued)
- Batman: Arkham Knight: Investigate the unusual seismic activity on Miagani Island
- Batman: Arkham Knight: Stop the enemies attacking the Botanical Gardens
- Batman: Arkham Knight: Interrogate Simon Stagg to find a way to defeat the Cloudburst Tank
- Batman: Arkham Knight: Use the Nimbus Power Cell to repair the Batmobile
- Batman: Arkham Knight: Locate and release Ivy's plant on the Founders' Island
- Batman: Arkham Knight: Gain access to the subway network
- Batman: Arkham Knight: Locate and release Ivy's plant on the Founders' Island (continued)
- Batman: Arkham Knight: Protect Poison Ivy and her plants
- Batman: Arkham Knight: Destroy the Cloudburst tank controlled by Arkham Knight
- Batman: Arkham Knight: Investigate the reason for losing contact with Poison Ivy
- Batman: Arkham Knight: Meet with communications specialist in the GCPD
- Batman: Arkham Knight: Find commissioner Gordon in the shopping mall
- Batman: Arkham Knight: Damage the drilling machine controlled by Arkham Knight
- Batman: Arkham Knight: Find commissioner Gordon in the shopping mall (continued)
- Batman: Arkham Knight: Defeat Arkham Knight
- Batman: Arkham Knight: Capture the Scarecrow
- Batman: Arkham Knight: Protect the Oracle
- Batman: Arkham Knight: Stop Scarecrow's men from destroying Oracle's servers
- Batman: Arkham Knight: Defend the Gotham City Police Department
- Batman: Arkham Knight: Check Scarecrow's activity in Panessa Studios
- Batman: Arkham Knight: Surrender to Scarecrow
- Batman: Arkham Knight: Epilogue - Joker
- Batman: Arkham Knight: Additional endings - Knightfall Protocol
- Batman Arkham Knight: Main story
- Batman Arkham Knight: Walkthrough
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