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Essays 14 November 2020, 22:50

author: Darius Matusiak

15 Most Disappointing Games of Previous Generation

Big hype often means a lot of disappointment. Will these developers learn from their mistakes? We recall the games of the current generation that have failed us greatly.

Table of Contents

Crackdown 3

  1. Developer: Reagent Games / Sumo Digital / Xbox Game Studios / Microsoft Studios
  2. Release date: February 26, 2006
  3. Platforms: Windows PC, Xbox One
  4. Metacritic average: 54/100 (users: 2.8/10)

In the old days, Crackdown was a pretty good game, so you might have been very pleased with the announcement of the third installment - back in 2014! However, subsequent years passed and all we got was either poor information about the game or on further delays of the release date. Crackdown 3 eventually was released not at the beginning of a console generation, but at its end in 2019. The gameplay was similar to what we knew from its predecessors, that is, it was mainly about wreaking havoc in a futuristic metropolis, all from the third-person perspective with the addition of the online competitive mode.

Where did Crackdown 3 go wrong?

The series of misfortunes started with the constant delays of the release date - and, just as a reminder, this is a game conceived probably even roughly before 2014. As a result, we got a game that took players to the old era of the previous generation, where the very fact of an open world inside a game was key while filling it with interesting content - not so much. The gameplay was tedious and boring - it consisted mainly of completing similar missions, over and over again Crackdown 3 felt like an Xbox 360 game that someone forgot to release on time - and the archaeological find only saw the light of day on Xbox One. Much, much too late.

  1. More about Crackdown 3

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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