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Essays 14 November 2020, 22:50

author: Darius Matusiak

15 Most Disappointing Games of Previous Generation

Big hype often means a lot of disappointment. Will these developers learn from their mistakes? We recall the games of the current generation that have failed us greatly.

Table of Contents

Tony Hawk's Pro Skater 5

  1. Developer: Robomodo / Activision Blizzard
  2. Release date: September 29, 2015
  3. Platforms: PlayStation 4, Xbox One
  4. Metacritic average: 32/100 (users: 1.5/10)

The fifth installment of Tony Hawk's Pro Skater series was supposed to be a return to the roots of the famous brand, started back in the 90s. The developers have bet on an arcade form, spectacular gameplay, full of combos allowing for various tricks. This included maps modeled on locations from previous installments, a park creator, creating one's own skater, and the multiplayer mode. However, the alarm went off when we learned that the game was being created by Robomodo studio. It was also responsible for the worst installment in the series, Tony Hawk: Ride. Unfortunately, the predictions proved correct.

Where did Tony Hawk's Pro Skater 5 go wrong?

The reviewers' 32/100 and users' 1.5/10 Metacritic ratings say it all. It's just a very lame game that has nothing to do with its famous predecessors. First of all, part five was released in a terrible technical condition. Bug compilation videos were endless and featured not small glitches, but annoying bugs that took away all the joy of playing. This part of the series presented mediocre visuals, and the skating physics was neither arcade nor realistic. It seemed more like the result of creators' wrestle with the engine to give a second-best of any tricks.

Fortunately, the disgust left by part five was offset by the remake of the first two parts pushed as Tony Hawk's Pro Skater 1+2. Vicarious Vision - the studio known for creating the remake of Crash Bandicoot - did well and fans finally got a decent skateboard game.

  1. More about Tony Hawk's Pro Skater 5

Darius Matusiak

Darius Matusiak

Graduate of the Faculty of Social Sciences and Journalism. He started writing about games in 2013 on his blog on gameplay.pl, from where he quickly moved to the Reviews and Editorials department of Gamepressure. Sometimes he also writes about movies and technology. A gamer since the heyday of Amiga. Always a fan of races, realistic simulators and military shooters, as well as games with an engaging plot or exceptional artistic style. In his free time, he teaches how to fly in modern combat fighter simulators on his own page called Szkola Latania. A huge fan of arranging his workstation in the "minimal desk setup" style, hardware novelties and cats.

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