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Essays 12 January 2020, 17:35

The Worst Games Of 2019 - The Bad, The Bad & The Ugly

Have you ever felt disappointed as a player? If yes, then we have prepared a list of lowest-scoring games which were released for any platform in 2019. Some titles may surprise you.

Table of Contents

Devil’s Hunt

Metascore: 48

Available on: PC

Genre: action

Devil's Hunt, the first video game developed by a small Polish Layopi Games studio, was shaping up into an interesting PC alternative to blockbuster hit from PlayStation 4, God of War. In the game, we could play the role of Lucifer's emissary, who's thrown into the middle of a conflict between the forces of heaven and hell. Unfortunately, even if we consider Devil's Hunt as a low-budget project, it was unable to recover from the clash with Kratos. Actually, it got smashed by God of War in the first seconds of the duel.

Technical aspects of the game have failed tremendously. The game not only looks outdated in particular moments of the gameplay, but also has some performance issues and lots of bugs. Memories of the dim and distant gaming past were also evoked by game's mechanics – stiff and devoid of many modern solutions. Even the level design lacks imagination. Finally, game's story is fraught with common patterns and cliché plot-points, including an exceptionally antipathetic main character. Graphics, gameplay, storyline – every important aspect of Devil's Hunt seems undeveloped and ripped straight from the distant past.

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Generation Zero

Metascore: 45-51

Available on: PC, PS4, XOne

Genre: FPS

Avalanche Studios, creators of the Just Cause series, is a very erratic studio that specializes in developing action-packed sandbox games. Games released by this developer haven't been receiving highest scores for many years and won't satisfy every gamer, but so far they have never dropped below a solid level of quality. The Generation Zero, an open-world cooperative shooter, set in alternate version of Sweden in 1989 conquered by evil robots, broke out of this pattern.

The project has introduced some interesting ideas, for example, the number of enemies lurking in the open-world is finite and players can get rid of their opponents successfully, in a step by step manner. In other words, you can destroy a mechanical arm of particular robot, return to base and then finish off the weakened enemy a few hours later. Well, the ambitious novelties were simply not enough – combat is extremely tedious and based on a few repetitive actions. Additionally, the in-game world exploration (full of homogeneous surroundings), was ruined by lots of major and minor glitches which indicate that the game was released in a rush.

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Michael Grygorcewicz

Michael Grygorcewicz

He first worked as a co-worker at GRYOnline.pl. In 2023 he became the head of the Paid Products department. He has been creating articles about games for over twenty years. He started with amateur websites, which he coded himself in HTML, then he moved on to increasingly larger portals. A computer engineer, but he was always more drawn to writing than programming, and he decided to tie his future with the former. In games, he primarily looks for stories, emotions, and immersion that no other medium can provide - hence, among his favorite titles, are games focusing on narration. Believes that NieR: Automata is the best game ever made.

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