Strategy Video Games43
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’.
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Star Trek: Tactical Assault
Strategy 03 October 2006
Star Trek: Tactical Assault is the first Star Wandering game for new types of pocket consoles (PlayStation Portable and Nintendo DS). The Quicksilver Software studio is responsible for the development of this position, created on the occasion of the 40th birthday of the universe.
The History Channel: Great Battles of Rome
Strategy 08 June 2007
The History Channel: Great Battles of Rome is the next installment of a well-known series of strategy games, created in cooperation with Black Bean and a popular historical TV channel. This time the user receives a unique opportunity to closely follow the course of the greatest wars of the Roman Empire from the period from the 4th to the 1st century BC.
Command & Conquer: Red Alert 3 - Commander's Challenge
Strategy 16 September 2009
Command & Conquer: Red Alert 3 - Commander's Challenge is a spin-off to the popular strategy game series C&C: Red Alert, developed for console players exclusively. Created by Electronic Arts, the game is actually a slightly cut version of the Uprising expansion, available to the owners of PCs some couple of months earlier. There is no regular story campaign in this game, instead, the main focus is the eponymous Challenge Mode.
Command & Conquer: Tiberian Sun - Firestorm
Strategy 07 March 2000
An expansion pack for Command & Conquer: Tiberian Sun, and RTS developed by Westwood Studios. The add-on is set after the events presented in the original game – the Brotherhood of Nod seeks to regain its former strength by resurrecting CABAL, a highly-advanced artificial intelligence. However, the AI chooses to ally with the GDI forces, and after creating a powerful army of cyborgs, it unexpectedly proclaims war on both factions.
Earth 2160
Strategy 03 June 2005
The next part of the famous strategy in sci-fi realities from the famous Earth series, by Reality Pump. The action takes place right after the last part, in which the destruction of Earth took place. The three previously available nations are joined by aliens who also want to control the solar system. Great music, spectacular effects, improved interface, detailed missions, as well as an extensive multiplayer mode will allow for hours of fun.
Ascension to the Throne
Strategy 26 January 2007
Ascension to the Throne is a strategy with cRPG elements, embedded in the fantasy world, created in a DVS development studio. The action tells the story of the struggle and sacrifices of the last legitimate heir to the throne of the kingdom of Eden, leading to the defeat of the banalities illegally seated on the throne of his country.
Front Mission 4
Strategy 15 June 2004
Front Mission 4 is a strategic turn-based game in which the most important role is played by great walking machines called mosses. The action takes place in many countries around the world, at some point even in Poland.
Imperium Galactica II: Alliances
Strategy 19 April 2000
A real-time 4X space strategy that aims to create a galactic empire of one of three races to choose from. In order to guarantee the dominance of our faction, we colonise the planets, develop the economy, develop new technologies and wage wars.
Emergency Rescue: Firefighters
Strategy 26 April 2000
A strategy in which a group of firefighters who save lives at risk in fires, road accidents and catastrophes is commanded. The player sets the strategy of all units and sends them to extinguish fires and rescue people. There are 23 realistic missions to complete.
Startopia
Strategy 19 June 2001
Can you manage to rebuild networks of space stations destroyed by the Great War? Can you cope with the temptations of intrusive foreign nations? To answer these and other questions you have to play this space strategy.
Metal Fatigue
Strategy 28 July 2000
Tactical RTS by Zono studio. The action takes us far into the future, to the XXIII century. The plot is about the conflict between the factions and each of them received 10 own missions in the campaign. The distinguishing feature is the possibility of conducting war simultaneously on three independent levels: the surface of the planet, in its orbit and under its surface.
Small Soldiers: Squad Commander
Strategy 05 April 1999
Small Soldiers: Squad Commander is a combination of real-time strategy and action based on an animated film called Small Soldiers.
War Commander
Strategy 16 April 2002
Real-time strategy in which we move to the fields of European battles of the Second World War. We become a unit commander, who will lead his subordinates to perform many different and dangerous tasks.
Lords of the Realm
Strategy 30 April 1994
Lords of the Realm is a strategy game set in the realities of medieval England, which combines complex economic and military themes. The player will play the role of one of the six rulers who aspire to the crown. Of course, it can only be achieved in one way - through total domination.
Command & Conquer: Red Alert - Counterstrike
Strategy 02 August 1997
The official expansion to Command & Conquer: Red Alert, the renowned RTS title released in November, 1996 by the Westwood Studios company. Counterstrike features sixteen new scenarios (eight for each of the factions) of various difficulty levels. In contrast to the vanilla version of the game these missions have not been combined into a campaign, allowing us to play them out at our will.
Railroad Tycoon II: The Second Century
Strategy 21 July 1999
Railroad Tycoon II: Second Century is an addition to the famous Railroad Tycoon II strategy and economic game, thanks to which we can feel like the great 20th and 21st century railway magnates.
Tropico (2001)
Strategy 25 April 2001
Tropico is the first installment of the popular cycle of economic strategies. The player plays the role of a dictator on one of the islands of the fictional archipelago. Its task is to bring a small state to bloom. Developers from PopTop Software studio took care of humorous approach to the subject and climatic visual setting.
911: Fire & Rescue
Strategy 13 June 2001
Fighting of fire brigades equipped with modern firefighting and rescue equipment with unpredictable elements such as fire digesting meadows, forests and houses.
Cultures 2: The Gates of Asgard
Strategy 18 May 2002
The next part of the series about the conquests of Viking civilization. Previously, in Cultures: Discovery of Vinland, our brave heroes conquered the American continent, and here they begin to expand their influence into Europe and the Middle East.
Star Wars: Force Commander
Strategy 20 March 2000
Star Wars: Force Commander is a real-time strategy produced by LucasArts. The action of the game is set in a cosmic universe, well known to fans of Star Wars. Players have the opportunity to command Empire troops or rebels in 24 solo campaign missions and 35 multiplayer missions.
Shogun: Total War
Strategy 13 June 2000
An epic strategy game developed by Creative Assembly (a British developer) and taking the player to 16th-century Japan. As the head of a noble family, the player develops their province in order to widen one's area of influence in the country ruined by war. Gameplay was divided into two segments here, combining elements of a turn-based strategy with real-time battles.
Sid Meier's Alpha Centauri
Strategy 10 February 1999
Colonizing an alien planet, defeating its indigenous peoples and other contenders for power is a challenge for player Alpha Centauri, another game of legendary Sida Meier.
Sid Meier's Antietam
Strategy 10 December 1999
Sid Meier's Antietam is a real-time strategy produced by Firaxis Games. The action of the game was set during the Civil War, and players have the opportunity to take part in the famous battle of Antietam. Developers took care to present the military formations participating in this battle, as well as the topography of the area.
SimCity 3000
Strategy 27 January 1999
SimCity is the third full-fledged version of the cycle of economic strategies developed by Maxis. The player again has the opportunity to try his hand at the role of builder and manager of a large metropolis. The creators of the game put emphasis on the aspect of simulation of city life, which translated into an increase in the number of dependencies between the various socio-economic factors.