The most interesting RPG released in 1988

All the best and most popular games of the year, upcoming releases, and hits from the past. Use filters to narrow down search.

RPG
Wasteland

Wasteland

PC

RPG

January 1, 1988

Postapocalyptic RPG game, designed by Brian Fargo and Interplay Productions founded by him. Here we take control of the team and visit a world ruined by nuclear war.

The Bard's Tale II: The Destiny Knight

The Bard's Tale II: The Destiny Knight

PC

RPG

April 23, 1988

Although the destruction of the power of Dark Mangar brought the inhabitants of Skara Brae the longed-for peace of mind, the fantastic world known from The Bard's Tale was still in danger. This time, another wizard, Lagoth Zanta, turned out to be the leader of misfortune.

Pool of Radiance: Fantasy Role-Playing Epic Vol. I

Pool of Radiance: Fantasy Role-Playing Epic Vol. I

PC

RPG

June 15, 1988

The first computer game based on AD&D rules takes us into the world of Forgotten Realms, where in the city of New Phlan our team has to face the mysterious opponent and his hordes of monsters.

Ultima V: Warriors of Destiny

Ultima V: Warriors of Destiny

PC

RPG

June 15, 1988

The found Codex of Ultimate Wisdom evoked three rulers of darkness, denying the three most important qualities of Avatar - Truth, Love, and Courage.

Might and Magic II: Gates to Another World

Might and Magic II: Gates to Another World

PC

RPG

December 1, 1988

A sequel to the well-received RPG by New World Computing, considered one of the milestones in the genre’s development. The action of Might and Magic II: Gates to Another World takes place directly after the events of its predecessor. When it turns out that the vile Shaltem escaped to the world of Cron thanks to a mysterious portal, a party of heroes has to follow him and stop him once more. They will be helped by his greatest enemy — Corak, whom we know from the original Might & Magic. The action is presented from the first-person perspective and takes place both in an open world as well as in cities and narrow dungeons. Yet again, we control a party of six adventurers—although this time we have two additional slots for party members and can also import heroes from the original game. The production is enriched with two new professions, innovative class-specific quests, new skills and spells as well as enhanced graphics.

Wizardry IV: The Return of Werdna

Wizardry IV: The Return of Werdna

PC

RPG

December 15, 1988

The fourth part of the cult RPG Wizardry series, bringing a lot of changes in the mechanics of the game. Players play the role of the sorceress Verdna, defeated in the first part of the game, who, regaining her powers, decides to take revenge for the wrongs she has suffered. The game has given up the system of gaining experience, replacing it with the need to collect magical pentagrams, allowing you to summon ever stronger monsters.

Wizardry V: Heart of the Maelstrom

Wizardry V: Heart of the Maelstrom

PC

RPG

December 31, 1988

The fifth full-fledged version of the Wizardry series, which is a return to the solutions used in the original trilogy. The player again leads a team of daredevils who have to cross the underground corridors to find and summon Gatekeeper, imprisoned by the evil sorceress Sorn.