Legends of Runeterra (iOS)
Logic 29 April 2020
A card game set in a universe created for the League of Legends. In Legends of Runeterra from Riot Games studio, players fight duels, playing cards representing Runeterra's heroes. The production is distributed in a free-to-play model.
Gwent: The Witcher Card Game (iOS)
Logic 29 October 2019
A stand-alone version of collective card game (CCG) that debuted in the bestselling RPG, The Witcher 3: Wild Hunt, by CD Project RED, and quickly became acknowledged as one of the best minigames in history. In Gwent: The Witcher Card Game players compete against each other with progressively collected decks of cards from five different factions. As in most CCG, the gameplay is turn-based, but quite unusually, the player’s objective is to gather more attack points than opponent. Cards are placed in three different rows, respectively for melee soldier, ranged units and siege machines like catapults. Our army’s strength can be both increased and decreased with special cards, unique skills of commanders or weather effects. Aside from complex multiplayer mode, the game also offers an episodic story campaign.
Logic 02 April 2014
A card logic game set in the fantasy universe of Azeroth, known from the Warcraft franchise. The game was developed by Blizzard Entertainment company, who mention the cult card game Magic: The Gathering as one of their major inspirations. Hearthstone: Heroes of Warcraft lets you pick one of the nine available character classes and build you own deck of cards, which you can use in battles against the AI (tutorials) or living opponents (duels, tournaments). Gameplay mechanics are based on a set of easy to learn rules. Victory is rewarded with new cards. The game is based on free-to-play model with optional microtransactions, which means that although you can play Hearthstone: Heroes of Warcraft for free, some elements require payment.
The Talos Principle (iOS)
Logic 13 October 2017
A unique first-person puzzle game developed by the Croatian Croteam studio, the creators of the Serious Sam series. Our character wakes up in a world filled with ancient ruins and advanced technology, where he finds 120 puzzles prepared by a creator, employing various laws of physics and different mechanics. We travel across the game’s world nonlinearly, choosing our own path and completing the tasks presented to us, which consist of e.g. manipulating tetris blocks, using gusts of wind, controlling drones, or disabling guarding turrets. Every decision has impact on our future, and the difficulty of puzzles rises with time, as we face deadlier traps and dangers. The characteristic feature of this title are its high-quality visuals that benefit from the Serious Engine 4 technology. It allows for scanning real life locations and items, then bringing them to virtual world.
The Witness (iOS)
Logic 21 September 2017
A first-person adventure game with logic puzzles, developed by the creator of Braid – Jonathan Blow and his independent studio Number None. The game takes you to a large, mysterious island, whose all inhabitants vanished without a trace. Gameplay has you explore this vast world, solve logic puzzles, and search for clues that will help you solve the mysteries of this place. Game mechanics resemble the cult Myst series. As you play, you have to display remarkable patience, observance, and the ability to connect different pieces of the story. Many things here have secret meanings, and the key symbols, hints, and markings were cleverly hidden within the game’s environment. The Witness features simple, but charming, 3D graphics and supports the virtual reality headset Oculus Rift.
A collectible card game set in the universe of Dota 2 and created by Valve company. Like in other games from the genre, the players construct decks using cards from their collections and then face each other in duels. There are many heroes available from the original MOBA game, which can be played and moved between three lanes. There are also creatures controlled by artificial intelligence and gold earned by destroying hostile units, later used to buy item cards that can be equipped by heroes to increase their battle potential.
Gwent: Merchants of Ofir (iOS)
Logic 09 December 2019
The fourth add-on to the card game Gwint set in a universe inspired by novels by Andrzej Sapkowski. This time we receive an expansion focusing on merchants from the exotic land of the title. DLC introduces several dozen new cards and two important game mechanics.
Monument Valley (iOS)
Logic 03 April 2014
A puzzle game in which we lead a silent princess I'm going through the surrealistic world of title monuments, helping her by manipulating the environment and creating optical illusions. Monument Valley is distinguished by its artistic, minimalist graphic design, inspired by Japanese paintings and paintings by Maurits Cornellis Escher.
Papers, Please (iOS)
Logic 12 December 2014
An unusual logic game and a satirical take on the communism. It is the first commercial project from Lucas Pope. The story is set in a fictional socialist country named Arstotzka. The country was at war with the neighboring Kolechia for a few years, but now it is over. The city of Grestin has become a crucial point on the new border between the two countries. The player is put in the shoes of a new customs officer whose task will be to carry out border checks in order to neutralize potential smugglers, spies, and terrorists. Before giving someone permission to enter the country, the player not only has to check their papers and verify the data against a primitive database, but also order searches and inspections. Despite the simplicity of mechanics, the game features an extensive story campaign which ends in one of several alternative ways, depending on the player's choices.
Logic September 2020
A card game released in a free-to-play model. The production is set in the reality of World War II and uses illustrations known from real propaganda posters from that period. In this title we can also find some original mechanics managing the game. The studio 1939 Games is responsible for its creation.
The Room (iOS)
Logic 12 September 2012
The Room is a novel production combining elements of HOPA and logic game genre. The game is a remake of a critically-acclaimed mobile title, and was developed by an independent studio, Fireproof Games. The action of The Room takes place in the eponymous space, in which an extraordinarily complicated safe hides many secrets. The task is to get into the safe by solving a set of logic puzzles. The mechanics boil down to manipulating the elements of the lock, and fitting a key to slots that match it, as well as searching the room for hidden items. Some of the elements of the puzzles can’t be seen with bare eye – they can only be spotted when looking through a special lens. The authors managed to retain the dark atmosphere of the original; compared with the mobile version, the changes mainly concern the graphics.
The Almost Gone (iOS)
Logic 25 June 2020
The Almost Gone is an adventure puzzle game that hides a dark mystery, in which the protagonist is entangled. We are facing a journey into the past in order to answer the questions that bother us, what happened and what we are doing here.
Human: Fall Flat (iOS)
Logic 26 June 2019
An unusual logic action game in which the realistic physics engine is the main element. It was developed by No Brakes Games, a Lithuanian studio. The protagonist of Human: Fall Flat is an ordinary man named Bob. He is trying to solve the mystery of dreams of falling that haunt him. In the game, we are taken to a slightly surreal world from Bob’s dreams, where he has to face his own fears, traversing several lands full of various obstacles. The gameplay mechanics are based mainly on exploration and solving puzzles by manipulating objects in the environment. Everything is governed by the realistic physics engine that manages the behavior of all items and the unusual controls that are characterized by significant inertia of the protagonist. Human: Fall Flat is designed not to impose any specific way of doing things but to reward creativity and the ability to think outside the box.
Death Coming (iOS)
Logic 13 March 2018
An unusual logic game, in which you assume the role of the Reaper – Death’s agent. Your goal is to kill people in every possible way. The tricky part is that there is no direct control over any character. All the player can do is to manipulate the environment and lure their prey into all kinds of death traps.
The Elder Scrolls: Legends (iOS)
Logic 23 March 2017
A strategy card game set in the universe of a well-known RPG series that has been developed since 1994 by Bethesda Softworks. In terms of game mechanics, The Elder Scrolls: Legends takes after the competing Hearthstone: Heroes of Warcraft, and the gameplay comes down to dueling with a self-built deck of cards representing heroes, equipment, spells, skills etc. The game combines storytelling elements and characters known from previous installment of the series, such as the legendary Morrowind, Oblivion, and Skyrim, as well as The Elders Scrolls Online.
Uncharted: Fortune Hunter (iOS)
Logic 05 May 2016
A mobile spin-off of the popular series of adventure games developed by Naughty Dog. This installment accompanies the debut of the fourth full-fledged game in the series. In difference to the console entries in the series, Uncharted: Fortune Hunter lacks any specific story and concentrates on a series of logical challenges in which the famous adventurer Nathan Drake tries to obtain the treasures of the greatest pirates, travelers and thieves in history. On each of more than 200 levels, taking place in four different locations, the player is tasked with getting from the starting point to the indicated destination. Each new map is a big riddle with many moving parts built of square fields. Some of them are regular platforms through which one can freely walk, other can contain traps, items or mechanisms to activate. During the game the player must move and manipulate the surroundings in such way so that the protagonist will safely reach the destination.
Logic 19 September 2017
Homescapes is a match-3 game in which we deal with the renovation of the main character's parents' house. By solving puzzles consisting in matching colorful symbols, we gain money to buy new furniture or repair damaged equipment.
Cytus II (iOS)
Logic 18 January 2018
An unusual production that combines a gameplay model characteristic of rhythmic games with a story from a book or a science fiction comic. Rayark Games is responsible for creating this title.
Gardenscapes: New Acres (iOS)
Logic 25 August 2016
An extensive logic game belonging to the so-called match 3 subgenre; it was developed by Playrix Games. The player assumes the role of a gardener whose task is to restore a parcel back to its former glory and discover the secrets of the place along the way. The entire game is set in a large garden divided into several sections. In terms of mechanics, typical "match-3-objects" rules were applied here. Thus the player's goal is to match pictures of different plants together to create spectacular-looking combinations, which results in scoring an adequate number of points. Those can be spent on gradual expanding of the parcel. The experience is diversified by numerous bonuses and hacks, such as stopping the passage of time for a short while. Between subsequent levels, the player is taken to story-based segments - during those, the protagonist can talk to different characters, buy new garden accessories and plant more and more beautiful pieces of greenery.
Manifold Garden (iOS)
Logic 18 October 2019
An original puzzle game with exploration elements, created by a small debuting team, William Chyr Studio. Manifold Garden takes the players to an irrational world where laws of physics are constantly being broken. The core of the game lies in exploration of unusual surroundings, unraveling its mysteries and rules but also solving numerous puzzles which requires the players to think unconventionally. The game is presented from a first-person perspective and the environment consists of architectonic creations that defy the laws of physics, e.g. never-ending steps or 3D labyrinths. Gravitation isn't always the same here, which means that we can walk not only on ground but also on walls and ceilings. However, in order to discover new paths that lead to new stages we should demonstrate our ability to think out of the box and go beyond clichés. The graphics, based mostly on contours, feature a cartoonish style.
Gems of War (iOS)
Logic 29 October 2014
Gems of War is a puzzle game developed by Infinite Interactive studio with extensive RPG elements. Players take on the role of generals trying to conquer the land of fantasy, full of magic and fantastic creatures.
Fort Meow (iOS)
Logic 25 June 2015
An original hybrid of a logic and arcade game, developed by Upper Class Walrus. In Fort Meow, the player assumes the role of a red-haired girl that visits the residence of her mysterious family. In one of the rooms, the girl finds a journal kept by her grandfather, who used it to describe his adventures. After his death, grandma has begun to feed and shelter numerous cats – for some reason, the animals are persistent on not letting the girl read the journal. To hide from four-legged assailants, the girl has to build simple strongholds from the objects found around the house. Be warned – the attack lasts a while, while the difficulty level quickly increases, forcing us to build durable and stable constructions - otherwise, our stronghold can collapse under its own weight and hurt our heroine.
Bridge Constructor (iOS)
Logic 22 May 2012
Bridge Constructor is a puzzle game, developed by the Austrian Clockstone Software studio. The player steps into the shoes of an engineer, who has been tasked with providing aid to the inhabitants of the island nation of Camatuga by rebuilding bridges, which have been destroyed by a powerful earthquake. The gameplay revolves around building structures with the use of numerous materials, and with the basic laws of physics taken into consideration.
Hero Emblems II (iOS)
Logic September 2020
A mobile logic game with RPG features. Hero Emblems 2 takes the player to a fantasy realm known from previous entry in the series. The player controls a four-person party that is looking for adventures, fame and treasures while completing various hard tasks. The gameplay in Hero Emblems 2 focuses on turn-based battles that utilize match-3 mechanics. All actions like attacking, defending and healing are activated by creating chains of similar symbols on an interactive board – there must be at least three similar symbols in a line. The game features RPG elements like an expanding story, dialogues, exploration and character development. Hero Emblems 2 features attractive two-dimensional graphics filled with bright colors, cartoon-like style and character design inspired by Japanese animation.
Card Thief (iOS)
Logic 19 March 2017
Card Thief is an original mixture of card and stealth games developed by Tinytouchtales. We play as an experienced thief who has four heists to do. The contents of particular heists is randomly generated so that we can replay them many times. During our missions we will have to hide in the shadows, put off torches, avoid being detected, and steal valuable items. Our actions, events, characters, and items are presented like in a card game. Each level is accompanied by a deck of ten cards randomly assigned from a set created by the developers. Our job is to use them to create a path for our thief that will lead him safely to our mission objective. Cards activated by the player also influence the game. They represent our equipment and skills, and we use them to change the situation during a given mission. The game also has a Light System that decides if our character should be detected, and character progression mechanics. The game's eye-pleasing 2D visuals were designed by Max Fiedler. Soundtrack was composed by Oliver Salkic.
Tiles & Tales (iOS)
Logic 17 May 2016
Hybrid RPG and a puzzle game in which the player travels through a fantastic land and confronts various opponents. The success of his actions is determined by the results he gains by moving pieces of the puzzle across a two-dimensional board and combining squares of the same color - this is how he deals damage to enemies, heals a fighting character and opens the chests he encounters along the way.