S.T.A.L.K.E.R. 2: Heart of Chernobyl
Produced by the Ukrainian studio GSC Game World continuation of the action game S.T.A.L.K.K.E.R.: The Shadow of Chernobyl once again takes players to the post-nuclear world inspired by the novel by the brothers Arkadija and Boris Strugatsky "Picnic on the edge of the road".
S.T.A.L.K.E.R.: Lost Alpha
Action 26 April 2014
A fan-made modification of the first installment in the popular series of shooters set in a post-apocalyptic reality and inspired by science-fiction works of Arkady and Boris Strugatsky. The mod is based on the final version of S.T.A.L.K.E.R.: Shadow of Chernobyl, which introduced many changes and simplifications to the gameplay, earning itself disapproval of the fans in this respect. Lost Alpha is an attempt to recreate the original version of the game using graphics, video clips and information published by the game's creators during the development. S.T.A.L.K.E.R.: Lost Alpha is a game made mostly from scratch - for example, it features a completely new map and a brand new story with a huge set of new missions. Physics were significantly improved and visuals were upgraded. Lost Alpha introduces a new faction called Dark Stalkers, as well as additional weapons and new types of hostile mutants.
S.T.A.L.K.E.R.: Call of Pripyat
Action 02 October 2009
The third installment in a series of action games developed by GSC Game World. The story is set in a post-apocalyptic reality of the Zone - an area contaminated as a result of the explosion that destroyed the sarcophagus protecting the damaged reactor in Chernobyl. The story focuses on discovering the reasons behind the failure of the Fairway Operation, which was organized by the government in order to thoroughly search the dangerous areas. The player assumes the role of a State Security Service agent by the name of Alexander Degtyarev, whose task is to find out why the aforementioned secret operation yielded no results. The player visits three extensive new areas located around the titular Pripyat, all of them representing real-life locations. When it comes to the changes brought with this installment, these concern mainly the side missions, which are no longer randomly generated. Instead, they are more extensive and non-linear now. Among other changes, it is worth noticing further AI improvements, a new UI, and the new ability to sleep, which regenerates the protagonist's health.
S.T.A.L.K.E.R.: Clear Sky
Action 05 September 2008
A prequel to 2007's S.T.A.L.K.E.R.: Shadow of Chernobyl - an action game set in a post-apocalyptic reality and created by GSC Game World - a Ukrainian developer. The plot is set a year before the events shown in the original game and focuses on a mercenary called Scar. While escorting a group of scientists, Scar witnesses a massive energy emission kill the members of his team before being knocked out by it. The protagonist wakes up at a camp belonging to an organization called Clear Sky. The player's task is to discover the secrets of the Zone and find out what causes the mysterious phenomena. The game world was both expanded and modified to an increased degree. The player completes assignments for one of six factions, gathering completely new weapons and useful artifacts. The latter can be sold or used for private purposes. The game introduces changes mainly to visuals, interface and both the PDA and inventory menus. The multiplayer mode was improved as well - up to 32 players can meet within a session.
S.T.A.L.K.E.R.: Shadow of Chernobyl
Action 20 March 2007
A post-apocalyptic action game inspired by the science-fiction books by the Strugatsky brothers. It was developed by Ukrainian studio GSC Game World, known for Codename: Outbreak as well as Cossacks and the American Conquest game series. As a result of blowing up of the sarcophagus protecting the damaged nuclear reactor in Chernobyl, radioactive dust covered a vast portion of the surrounding areas. This led not only to the death of a large part of plants and animals living there, but also the emergence of hideous mutations and a variety of deadly anomalies. The player takes on the role of one of the stalkers, a group of men who venture into the contaminated zone years after the catastrophe, in search of valuable items, plants, and artifacts. The game combines elements of tactical first-person shooters, adventure games, and RPGs. Players are given a vast terrain completely open for exploration, a wide arsenal of customizable weapons, and a full spectrum of unique enemies with different abilities. The game’s non-linear story offers 7 alternative endings.