Horizon Zero Dawn: Cooper Deeps
Below you can find the description of locations connected to a specific part of the world map.
Villages
1. Lone Light - connected with Hunter's Blind side quest.
2. Daytower - the city connected with A Seeker at the Gates main quest and A Daughter's Vengeance side quest. The starting point for Into the Borderlands quest.
Gates
The gates usually allows you to save the game and are a good point for fast travels. Sometimes you can also find merchants here.
3. Morning's Watch
4. Daytower Gate
5. Meridian Gate
Hunting Grounds
6. Greatrun - the tips for finishing each trial can be found in the dedicated chapter.
Bandit Camps
7. Gatelands camp - the tips on how to fight with the bandits can be found in the dedicated chapter.
Ruins
8. Cauldron RO - at the end of the ruins you must face a stronger enemy that blocks the access to data. After completing it you can override new types of machines.
- Horizon Zero Dawn Guide, Walkthrough
- Horizon Zero Dawn: World Atlas
- Horizon Zero Dawn: Horizon Zero Dawn World Map - description and characteristics
- Horizon Zero Dawn: Embrace and Devil's Thirst
- Horizon Zero Dawn: Devil's Grief and Banuk lands
- Horizon Zero Dawn: Nora's boundary areas
- Horizon Zero Dawn: Sun-Steps and east Oseram
- Horizon Zero Dawn: Rustwash and Western Oseram
- Horizon Zero Dawn: Cooper Deeps
- Horizon Zero Dawn: Meridian and surroundings
- Horizon Zero Dawn: Collections
- Horizon Zero Dawn: World Atlas
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