Horizon Zero Dawn: Meridian and surroundings
Below you can find the description of locations connected to a specific part of the world map.
Villages
1. Meridian - the location connected with most of the side quests in the region, mainly with Hunting Lodge storyline. Directly connected with Erend's storyline and quests - The City of The Sun and The Face of Extinction.
2. Royal Maizelands - not connected with any main or side quest.
3. Meridian Village - starting location for Fatal Inheritance and Demand and Supply quests.
4. Brightmarket - starting point for quests: Sun's Judgment, A Curious Proposal and Sun and Shadow. Connected with Sunstone Rock side quest.
5. Sunstone Rock starting point for Sunstone Rock side quest.
6. Mansion - location connected with Fatal Inheritance side quest.
Gates
The gates usually allows you to save the game and are a good point for fast travels. Sometimes you can also find merchants here.
7. Mark of the Tusk
8. Meridian Gate
Hunting Grounds
9. Spurflints - the tips for finishing each trial can be found in the dedicated chapter.
Bandit Camps
10. Blackiwng Snag - the tips on how to fight with the bandits can be found in the dedicated chapter. Connected with Sunstone Rock side quest.
Ruins
11. Cauldron KSI - at the end of the ruins you must face a stronger enemy that blocks the access to data. After completing it you can override new types of machines.
- Horizon Zero Dawn Guide, Walkthrough
- Horizon Zero Dawn: World Atlas
- Horizon Zero Dawn: Horizon Zero Dawn World Map - description and characteristics
- Horizon Zero Dawn: Embrace and Devil's Thirst
- Horizon Zero Dawn: Devil's Grief and Banuk lands
- Horizon Zero Dawn: Nora's boundary areas
- Horizon Zero Dawn: Sun-Steps and east Oseram
- Horizon Zero Dawn: Rustwash and Western Oseram
- Horizon Zero Dawn: Cooper Deeps
- Horizon Zero Dawn: Meridian and surroundings
- Horizon Zero Dawn: Collections
- Horizon Zero Dawn: World Atlas
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