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News video games 21 September 2021, 11:57

author: Adrian Werner

Alan Wake Remastered Twice as Efficient With DLSS; Deathloop Without Stutters

Thanks to DLSS Alan Wake Remastered is to be up to twice as efficient. On the other hand, adding support for Nvidia Reflex reduced stutters in Deathloop.

Nvidia has announced that the next games to receive DLSS support will be Alan Wake Remastered and Industria. In both productions we can expect up to twofold increase in performance. The first of the titles will debut on October 5 this year, and the second on September 30.

In the case of Alan Wake Remastered , DLSS will enable all GeForce RTX series GPUs to reach over 60 fps with maximum graphics settings at 4K resolution. The same will happen in Industria, where Nvidia promises up to double the performance with maximum graphics settings and enabled ray tracing. It is worth noting that DLSS is also used in the shooter Severed Steel, released last Friday.

The company also informed that Splitgate and Deathloop have received support for NVIDIA Reflex technology, which reduces system lag by up to 50%. This should be especially useful in the case of the latter, which has had significant issues with performance.

New GeForce Game Ready Drivers

Nvidia has also released new GeForce Game Ready drivers for Windows 11, offering optimizations for the following games:

  1. Alan Wake Remastered
  2. Deathloop
  3. Diablo II: Resurrected
  4. Far Cry 6
  5. Hot Wheels Unleashed
  6. Industria
  7. New World
  8. World War Z: Aftermath

In addition, optimum game settings have been added to GeForce Experience for:

  1. Bravely Default II
  2. Deathloop
  3. GRIT
  4. Icarus
  5. Myst (2021)
  6. NBA 2K22
  7. Pathfinder: Wrath of the Righteous
  8. The Legend of Heroes: Hajimari No Kiseki
  9. Twelve Minutes
  10. Vampire: The Masquerade - Bloodhunt

The drivers also introduced support for NVIDIA's new Deep Learning Anti-Aliasing (DLAA) technology for The Elder Scrolls Online, although the feature is only available on a test server at this time.

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Adrian Werner

Adrian Werner

A true veteran of the Gamepressure newsroom, writing continuously since 2009 and still not having enough. He caught the gaming bug thanks to playing on his friend's ZX Spectrum. Then he switched to his own Commodore 64, and after a short adventure with 16-bit consoles, he forever entrusted his heart to PC games. A fan of niche productions, especially adventure games, RPGs and games of the immersive sim genre, as well as a mod enthusiast. Apart from games, he devourers stories in every form - books, series, movies, and comics.

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