2018 was supposed to be the end of lootboxes in Belgium. However, apparently banning this type of „gambling” proved too difficult in practice.
Belgium is one of the first countries in Europe to have banned lootboxes. At least on paper, because Leon Y. Xiao of the University of Computer Science in Copenhagen has shown that the Belgian regulations on the mechanic are not only not respected, but the ban itself may not have been the best idea.
In his paper (via OSF Preprints) the researcher reports that of the 100 most popular titles in the App Store in the first half of 2022, 82 included lootboxes in one form or another.
Xiao also compared the list of the one hundred top-earning apps for iOS devices in Belgium with data from the UK and China. In the former case, seventy-one games were present in both countries' lists, and when narrowed down to the top fifty, forty-two (or 84%). Given that the regulations have been in force for four years now, that's not much of a difference, especially since that's how much time publishers were given to adjust to the new regulations.
Of course, in part this may be due to Belgium's insufficient enforcement efforts. After all, some developers may have broken the law not intentionally, but out of ignorance (although this may come as a surprise, since at one time the Belgian ban has made waves in the game industry).
Perhaps the Belgian government, in cooperation with Apple and Google, among others, and leading publishers, could try to make developers more aware of the ban. For example, in the form of notifications or questions about lootboxes when applying to add apps to the App Store, Google Play, etc.
Nevertheless, Xiao believes that getting rid of lootboxes from a country is "virtually impossible". Moreover in its current form, the Belgian ban does more harm than good.
In the context of these and other enforcement problems Xiao concludes that the lootbox ban solution used in Belgium should not be a model for other countries. It is significant in that more and more countries are taking a stand against random content in video games. Some governments and organizations believe, that the responsibility for it lies with the publishers. Others are preparing their own regulations.
It is also worth recalling that the Belgian initiative has affected the policies of some publishers. For example, EA Sports has introduced the option to preview the contents of lootboxes, and in Overwatch 2 we won't see them at all.
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Author: Jacob Blazewicz
Graduated with a master's degree in Polish Studies from the University of Warsaw with a thesis dedicated to this very subject. Started his adventure with gamepressure.com in 2015, writing in the Newsroom and later also in the film and technology sections (also contributed to the Encyclopedia). Interested in video games (and not only video games) for years. He began with platform games and, to this day, remains a big fan of them (including Metroidvania). Also shows interest in card games (including paper), fighting games, soulslikes, and basically everything about games as such. Marvels at pixelated characters from games dating back to the time of the Game Boy (if not older).