At the end of the sequence in the Abbey, you will face a rather challenging clash with the Boss. In this text, you will find tips on how to defeat one of the more difficult opponents in Cronos.
In the church at the Abbey in Cronos, one of the toughest game bosses is waiting for the Traveler. You may have huge problems coming out victorious from this clash. In this text, we describe how to open the church doors and how to survive four stages of the fight.
WARNING! The following text contains info related to the final stages of the game.
The Abbey is a large location visited in the later stages of the game. You'll come across closed church doors there, which are connected to a mystery. It involves assigning objects to 6 statues in front of the entrance. Some of these items are already in place (feel free to take them and move them around), while others you'll need to find within the Abbey and catacombs. The right combination is:
Before you enter inside, visit the game save point and prepare supplies for the clash with the boss. The most important weapons during this fight are a pistol and one of the rifles. The pistol is mainly for defending against the Orphans, and the rifle is for taking down the boss's glands. Take as much ammunition as you can from the stash or buy some. There is a risk that you may run out of it during the battle. The same applies to medications, fuel for the flamethrower, and Pyre mines. Don't count on finding everything in the boss location.
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The first part of the fight is the easiest. Use this time for two things:
Mother Eliza spits acid, so you have to hide in the side alcoves until the attack is over. The boss can also send out ground attacks - it's a warning attack, so you need to move away from the dangerous area.
Don't aim at the boss, only at the big orange glands. In the first phase of the fight, they will be located around the creature. For destroying them, we recommend using a charged rifle attack - there's a chance that a series of 3 bullets will destroy the gland right away (it depends on how upgraded your weapon is).
Starting from the second phase, Eliza will start sending Orphans at you. These are the weakest types of the monsters, but unfortunately, they are very agile. Try to kill them from a long distance, because when they get close to the Traveler, they often do a jump combined with a strike. The boss will summon a group of these monsters several times. Stand next to one of the barrels and detonate it at the right moment - there's a chance that the explosion will kill 5-6 creatures.
In the second phase of the fight, you have to destroy the glands from the main part of the hall - they will be located on the left and right sides. There is less distance between you and them, so using a rifle isn't necessary.
The third phase of the duel is a combination of the two previous sequences. The boss can still summon the Orphans, but she will also go back to using the attacks from the first phase (spitting acid and tentacles coming out of the ground). You have to destroy the glands again. Some are better hidden on the sides and you have to get closer to see them.
The fourth phase of the duel is the hardest. Eliza's mother will start filling the interior of the church with acid. You have to stop her, because otherwise you won't find a safe place to escape.
Approach Eliza. There are anomalies to the left and right of the boss. Use the emitter on them. The red color will change to yellow. This will make the acid only accumulate in front of the boss. Also, there are crates with supplies in the dried out side locations.
You have to finish the fight in a small area before the boss. Start by destroying the crates (they should contain a lot of ammo).
Take turns doing two actions:
The last thing to destroy will be the orange gland in the boss's heart area. It is more durable than the previous glands, and at the same time, you cannot ignore the smaller monsters that are still attacking. Shoot at the orange target, and from time to time fend off the attacking Orphans.
The battle will end when the last gland explodes. The Traveler can examine the remains of the Pathfinder and head out with the body to the queue (grab some ammo for the pistol from the church, because on the way to the location with the tram, you will encounter new monsters).
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Author: Jacek Hałas
Working with Gamepressure.com since the old days, focusing on preparing guides for large and massive games, although occasionally smaller ones too. Besides more than 200 guides, his writing credits include reviews, previews, and editorials. Privately, almost exclusively a console player, most often playing action-adventure games (with a strong emphasis on good plot), racing games, and horrors. Also appreciates stealth games and tactical turn-based games in the style of XCOM. Plays a lot, not only at work but also outside of it, hunting - within the limits of reason and free time - for trophies. Apart from games, likes cycling trips, a good book (especially by Stephen King), and TV series (Stargate, The Sopranos, and Supernatural).
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