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News video games 23 October 2023, 06:46

Star Citizen Without Version 4.0 This Year; Squadron 42 on Final Stretch - CitizenCon in a Nutshell

Squadron 42, the single-player story set in the world of Star Citizen, has entered the final patch phase. The developers presented details of the final „ironing out” phase of work. Star Citizen is also set to receive a slew of new features, including, a new engine (although not this year).

Source: Cloud Imperium Games
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The recently concluded CitizenCon event, a celebration of Star Citizen fans, was accompanied by the reveal of a lot of news regarding both the main game by Cloud Imperium Games and the upcoming story campaign for Star Citizen - Squadron 42.

The developers (lead by Chris Roberts) boasted that the work on Squadron 42 has entered the phase of final revisions.

Squadron complete

Let's start with an over 26-minute video, summarizing what has already been accomplished in Squadron 42. Cloud Imperium Games presented the players with a powerful trailer, showing both extensive gameplay footage, as well as quite a few scenes from the story cutscenes.

The material shows, among other things, space combat, which is supposed to best reflect the experience of the space battlefield, as well as more polished cutscenes, in which the lighting, among other things, has been improved - the star-studded cast, which includes Gary Oldman, Mark Hamill, Gillian Anderson and Liam Cunningham, among others, has never looked better.

In addition, we got a glimpse of both first-person combat (with a new environmental destruction system) and an environmental puzzles sequence where we operate a gravity gun, which may evoke associations with Half-Life 2.

From the words of Richard Tyler, director of Squadron 42, it appears that the game is in the "refining the gameplaybefore it can move on to the optimization before release" phase. Although nothing is known about the debut date yet, but it can be expected that it is closer than further away. Although enthusiasm may be cooled by the fact that already in 2016 the game was supposed to be "almost finished." Meanwhile, 7 years later, we are still waiting.

Not only single player lives

It is worth mentioning that Cloud Imperium Games does not forget about its main project and during CitizenCon, the team showed, among other things, the capabilities of the new game engine - Star Engine.

A whole bunch of new features were announced, and it's hard to list them all here, but to summarize everything in a brief synopsis:

  • Server Meshing technology is to be introduced to the game in its full glory, allowing for different servers to manage a given area in the game and enabling the creation of a huge and coherent game world.
  • almost all visual aspects will be improved: more realistic water, fire, fauna and flora;
  • a better physics engine can also be expected;
  • support for CIG TSR, FSR2, DLSS 2 techniques will be implemented, with raytracing also planned;
  • a reputation system can be expected to have a real impact on the perception of our character;
  • as well as hygiene mechanics - to avoid certain diseases, it's better to wash regularly.

Quite a few of these things will be introduced into the game engine next year (a foretaste, as it were, of the bigger changes is patch 3.21 and update 3.22, due later this year).

The full list of announced new features was compiled by user Flares117 on Reddit. If you still haven't got enough reading about Star Citizen, it is worth noting that the game also received update 3.21.0, which introduces all-new adventures for pilots of all levels. Added to this are the latest breakthrough technologies, updated features, quality fixes and much more.

Michal Ciezadlik

Michal Ciezadlik

Joined GRYOnline.pl in December 2020 and has remained loyal to the Newsroom ever since, although he also collaborated with Friendly Fire, where he covered TikTok. A semi-professional musician, whose interest began already in childhood. He is studying journalism and took his first steps in radio, but didn't stay there for long. Prefers multiplayer; he has spent over 1100 hours in CS:GO and probably twice as much in League of Legends. Nevertheless, won't decline a good, single-player game either.

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