Newsroom News Breaking Comics Tags RSS
News video games 19 March 2021, 20:56

author: Filip Wegrzyn

Cyberpunk 2077 Patch 1.2 Aiming to Fix Police, Cars and More

What's new in Night City? The developers describe some of the changes that will appear in Cyberpunk 2077 update 1.2. Improvements will include behavior of police and vehicle control system.

IN A NUTSHELL:

  1. CD Projekt RED presented some of the changes from the upcoming patch 1.2;
  2. The patch will improve, among other things, police, vehicle driving, and controls;
  3. Full list of new features of patch 1.2 will be available soon;
  4. We still don't know the release date of the patch

The team at CD Projekt RED is still fiercely battling bugs in Cyberpunk 2077. Recently we informed about the beginning of internal tests of version 1.2, which was unfortunately delayed by a hacker attack. Today, however, the creators broke their silence and presented the biggest changes that will appear in the infamous Night City after the introduction of the aforementioned update. Improvements will include excessively short reaction time of the police or the sensitivity of vehicle controls when using the mouse and keyboard.

Currently, shooting a random passer-by results in an instant police response, which not only arrive on the scene faster than the player is able to react, but also could appear literally behind their back. The patch is to provide the impression that the services will need some time to arrive on the scene, or simply their reaction will be delayed. In addition, "reconnaissance drones" will be added to the game, whose purpose is to inform the NCPD about misdemeanor in the city. This will increase the immersion when, for example, the police appears out of nowhere after shooting a civilian even though there were no witnesses around. The police will also be more likely to turn a blind eye to random civilian casualties during shootouts between the player and enemies.

The vehicle control model will also change. Experienced players have certainly seen and felt for themselves how sensitive cars can be. This attracted the attention of the developers, who will include in the game settings an option to change the sensitivity of turning. Interestingly, members of the team responsible for this segment of the game discovered a bug in Cyberpunk's code, which caused problems with the speed of a vehicle during a sudden frame rate drop. With the introduction of version 1.2, the movement speed will be the same for both low and high fps gameplay.

Remaining in the motorized domains of Night City, a new system will be introduced to the game that will enable us to rock vehicles that are irreparably stuck. The following video presenting this mechanic makes me think of a similar feature that was included in GTA V. In Rockstar's game we were able to return the car to four wheels even after landing flipping the car onto its roof. It didn't have much to do with realism, but it was quite convenient. The latest system in CP2077 will detect if we're standing still despite trying to accelerate, and will enable us to rock the car from side to side to free it from the trap.

The last big change, which the developers boasted, is the introduction of the ability to disable dodging by double pressing the move key. This will reduce the number of cases in which performing an unwanted dodge resulted in, for example, player's death due to a fall. Additionally, we'll get the option to bind player controls to any keyboard button. Dodging will still be possible by double pressing the crouch toggle button.

However, these are not all the changes that will appear in the update 1.2. As stated by the developers, these are the improvements they wanted to highlight separately, and the remaining fixes will appear in the upcoming changelog. The exact date of the patch's release has not yet been announced.

Filip Wegrzyn

Filip Wegrzyn

Joined Gamepressure.com in November 2020. At first, he worked as a newsman, later he supported the Paid Products department in collaborations with external services as a leading editor, and currently he is the editor of the Technology department. Since he was young, he knew that writing was giving him a lot of satisfaction. He began his adventure with the pen by writing stories set in post-apocalyptic and fantasy worlds. He chose advertising organization and sales as his education path, hence his brief time working at influencer marketing. A fan of Bethesda and FromSoftware RPGs. He also loves online shooters, survival games with base building, cooperative games and horrors.

more