- Motion Twin announced that Dead Cells has sold five million copies across all platforms;
- One million copies of the mobile version of the game were purchased by players in China in just a few days;
- On March 30, the French developer also announced the release of The Bad Seed DLC for Android and iOS devices.
Dead Cells from Motion Twin turned out to be the hit of 2018 (and also 2017, when it was still in Early Access). The title was extremely warmly received by the players, achieving an average rating of 8.0 among Metacritic users and up to 96% of positive reviews on Steam. The developers regularly reported sales figures of one, later two and eventually three million copies sold. Today, however, they informed about another success - five million copies found buyers. What's interesting, mobile versions bought by Chinese pplayers account for one fifth of the number.
The success of Dead Cells on mobile devices meant that soon we'll also play the second of three DLCs released so far (the first, Rise of the Giants, is available for free on all platforms). The Bad Seed expansion will be released on Android and iOS on March 30 and will cost $3.99 or €3.99. The DLC introduces two new levels (The Destroyed Arboretum and The Roost of the Banished), along with the unique monsters that inhabit them, as well as a boss and a number of new weapons.
It is expected that in some time the developers will also release a mobile version of the latest expansion,Fatal Falls, which was released in January, this year. The expansion adds new levels that diversify the gameplay even further, as well as the lore of the game world. The only question that remains is whether with these two DLCs China will again boost the sales columns of the French studio?
Dead Cells launched on mobile devices on August 28, 2019 (iOS) and June 3, 2020 (Android). This means that Chinese gamers - among whom, according to these statistics, the OS from Open Handset Alliance dominates - had about nine months to pump up the Motion Twin's sales figures by an extra million copies. All it took was a few days. The popularity of mobile games in China is nothing new after all. Dead Cells, in turn, despite the high level of difficulty, works well in short sessions of a dozen or so minutes. We can conclude that Motion Twin knew what they were doing, releasing their indies also on smartphones and tablets - the French studio simply could not pass up on such a large market.