In this article, we discuss spells for the Wizard and Cleric class in Dark and Darker. Find out what spell memory is and how to use and cast spells.
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Dark and Darker is currently in development. However, players have already had the opportunity to familiarise themselves with the title through playtests. One of these is currently in progress. In the new version of the game, players have been given a redesigned spell system. We will talk about it in this article. Find out how to cast spells with the Wizard and Cleric classes. Learn all about spell memory and read full list of Cleric and Wizard spells.
Read also: Dark and Darker - list of all classes and their features
Remember that Dark and Darker is under development and some of the information presented below may change.
The basic spell mechanics for Wizards and Clerics are the same, so we will discuss them together.
If you want to be able to use spells, you will need to have Spell Memory set up in the Perk & Skill tab. This will unlock access to the spell tree. There are 2, but without sufficient knowledge you will not be able to use them anyway, so you will probably only need one for a long time.
Knowledge is an indicator of how many different spells your Wizard or Cleric can use (you can check it at the bottom of the screen – cost limit). It is true that each spell tree has up to 5 spell slots, but the limit of your knowledge determines which spells will be available to you during your dungeon expedition.
Knowledge required to equip a spell is equal to its tier. For example, if you want to memorise a tier 1 spell, it costs 1 knowledge. Knowledge is allocated according to the order in which the spells are added to the spell tree. Remember that spells that are partially "paid for" will also be unavailable. Unavailable spells can be easily identified by their greyed-out colour.
You can only cast each spell a certain number of times. You will recognise this by the number on the spell. Therefore, an extremely useful feature for the Wizard is the Meditation skill, which allows you to renew charges (partially).
After assigning a spell to the spell tree, in the case of the Wizard, you may notice that they take on colours at the bottom of the screen. This is related to the fact that the Wizard has perks for different schools of magic. Thanks to the colour, you can easily recognise which school of magic a spell belongs to.
In order to cast a spell, you must have a Staff equipped. The Wizard has it by default under key 1, while Cleric has it under key 2. You then need to select the appropriate spell from the spell tree. The default is E or Q, depending on which tree is active. With the spell selected, press the right mouse button to cast.
UPDATE: Most changes in updates are connected with Cleric, not Wizard. However, there are some minor changes in this class.
UPDATE 1: It is worth noting that the Lesser Heal spell was previously in tier 4. Lowering its tier makes Cleric a much more useful class, as they can take more spells with them into dungeons. However, it is also worth noting that their combat usefulness has been reduced as skeletons are no longer classified as undead in Dark and Darker. Tier of Resurection was also lowered (9 to 8).
UPDATE 2: Minor changes to Cleric’s spell tree.
UPDATE 3: Some skill values changed, new spell for Cleric.
If you want to learn more about the game, our Dark and Darker Guide is well worth checking out. We discuss there all the important mechanics in the game.
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Author: Damian Gacek
Graduate of English Philology and English in Public Communication. His portfolio includes a scientific article on video game translation. Working with Gamepressure.com since 2019, writing for various departments. Currently, deals with guides and occasionally supports the newsroom. Interested in electronic entertainment since childhood. Loves RPGs and strategies, often also immersing himself in the depths of indie games. In his free time, works on a book and learns film editing.