IN A NUTSHELL:
- The PC version of Death Stranding will support DLSS 2.0;
- The developers say that once the feature is enabled, we will be able to enjoy more than a hundred frames per second in 1440p or 60 in 4K resolution - on any RTX Series GPU.
Nvidia announced in a press release that the PC version of Death Stranding will receive support for DLSS 2.0. By using this feature, each Nvidia GeForce RTX Series GPU will be able to achieve over a hundred frames per second in 1440p (or 60 fps in 4K).
"Death Stranding already has the reputation of being a visual stunner, but Nvidia DLSS 2.0 helps make the PC debut something special. The extra performance Nvidia DLSS 2.0 delivers in Death Stranding allows gamers to unlock the vast graphical potential of the PC platform by increasing the graphics settings and resolution, delivering on the vision we have for the game," said Akio Sakamoto, CTO of Kojima Productions.
DLSS 2.0 is an improved version of the technology that scales the image from lower resolution using the AI algorithm to improve its quality (the AI reproduces details visible in a higher rsesolutions). This allows for significant performance improvements without any visible difference in details (in some cases games look even better than when using native resolution).
It's worth recalling that Death Stranding uses the Decima engine developed by Guerrilla Games - the same one used in Horizon: Zero Dawn. The controversial title by developer Hideo Kojima will make its debut on PC on 14 July this year (it is available on PlayStation 4 since November 2019).
- Death Stranding - official website
- Death Stranding - game guide
- Death Stranding Review – A Long Walk with Kojima