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News video games 27 April 2022, 22:12

Dying Light 2 Update 1.3.0; New Game Plus and Additional Mission

Dying Light 2 has finally received the New Game Plus mode. This is one of the attractions that patch 1.3.0 introduced to Techland's game. Additionally, the update fixes a lot of bugs reported by players.

In a few days it will be a quarter of a year since the release of Dying Light 2. The game by Techland achieved a considerable success both commerial and image-wise - the sequel turned out to be simply a very good game. However, there is always room for improvement and additional content. Both are offered by patch 1.3.0, released today. Its main attraction is the promised New Game Plus mode.

All the new features are summarized in the trailer below.

New Game Plus in Dying Light 2

Techland did not follow the path taken by CD Projekt RED with The Witcher 3 and did not limit itself only to increasing the experience level of enemies. Instead a number of mechanics have been modified so that players who have already completed Dying Light 2, could count on a relatively fresh experience. Therefore:

  • In the game world you can find 30 inhibitors unavailable at the first attempt, which will enable you to progress Aiden's character even further;
  • New enemy behaviors have been implemented to make battles more challenging;
  • The placement of enemies has also been changed, increasing the variety of infected groups;
  • The level of zombies and humans you will have to fight scales up from the beginning of the campaign;
  • A new, higher tier of legendary weapons has been added;
  • While exploring the city of Villedor, you will encounter "golden" (more difficult) clashes with special creatures;
  • By completing parkour challenges, we'll be able to fight for an even better "platinum" time.

Dying Light 2 is not a perfect game, but it was received quite warmly. What did Techland do best? You can find out in our texts:

Additional quests and a bunch of fixes

Another highlight is the a brand new quest - Something Big Has Been Here, where we will encounter a unique, elemental-using version of the Goon, which is a big and slow, but very strong infected.

Moreover, developer fixed a lot of bugs - in gameplay, in quests, in enemy AI and in game performance. The most interesting fixes can be found below, while the full list can be found here.

  • Damage dealt by bow wielding enemies has been reduced, so they should be less annoying now.
  • All achievements are now supposed to work properly (if you completed a trophy before the update, it will automatically pop into your account).
  • All infected have become vulnerable to arrows.
  • Improved hook usage.
  • Added missing rewards in some skirmishes with bandits.
  • Hakon doesn't disappear in Into Darkness, when completing it in co-op mode.
  • If you are playing Dying Light 2 at a resolution of 5760×1080, you should no longer experience startup crashes.

Hubert Sledziewski

Hubert Sledziewski

Has been writing professionally since 2016. He joined Gamepressure.com five years later - although he has known the service since he had access to the internet - to combine his love for words and games. Deals mainly with news and journalism. A sociologist by education, a gamer by passion. He started his gaming adventure at the age of four - with a Pegasus. Currently, prefers PC and demanding RPGs, but does not shy away from consoles or other genres. When he's not playing or writing, he enjoys reading, watching series (less often movies) and Premier League matches, listening to heavy music, and also walking the dog. Almost uncritically loves the work of Stephen King. Does not abandon plans to follow in his footsteps. However, he keeps his first "literary achievements" locked away deep in a drawer.

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