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News video games 30 March 2023, 13:12

author: Kamil Kleszyk

EA Lays Off Staff But in 'Reasonable' Numbers

Electronic Arts has announced a restructuring plan that will see about 6% of the company's workforce lose their jobs. The head of the company believes that EA is „acting from a position of strength.”.

Electronic Arts, the giant responsible for such hits as the FIFA, The Sims or Dead Space series, intends to lay off about 6% of the staff. Company representatives have not announced the exact number of affected people. However, given that in the last annual report (as of the end of March 2022) it was reported that the corporation employs 12,900 people worldwide, it can be estimated that management will say goodbye to 775 employees.

Restructuring plan

As reported by, the layoffs are part of a restructuring plan that also includes cutting expenses on real estate and focusing efforts around seizing better growth opportunities.

According to company reports filed with the Securities and Exchange Commission, the company's actions are expected to result in savings of $170-200 million. The entire process should be closed by the end of September, this year.

Bright future

In a memo to his employees, Electronic Arts CEO Andrew Wilson noted that the company continues to operate from a position of strength and will focus in the future on priorities such as creating games with large communities, making the most of those communities and "creating interactive narratives that will become hits."

"Reasonable" number

Finally, it is worth noting that while layoffs always involve trouble for many people, those planned by EA are in line with current trends in technology markets. Recall that earlier this year Microsoft announced parting ways with about 10,000 employees (about 5% of the workforce). In contrast, in the case of Google it will be 12 thousand people (6% of the workforce).

Kamil Kleszyk

Kamil Kleszyk

An introvert by nature. Since childhood, he felt a closer connection to humanism than to the sciences. Instead of exercises in maths, he preferred shutting himself up in his world and inventing new stories of his favorite anime – Dragon Ball. After years of study came a time of stagnation, which he preferred to call "searching for purpose." Looking out for destiny during the 58th screening of his beloved Die Hard, he decided – like John McCLane – to fight for a better future. He found the avenue to do this in Gamepressure. Since he's still a freshman in the newsroom, he doesn't have a target subject he wants to focus on yet. So, you can expect news about farming simulators, or the impact of Johnny Depp's trial on the future of Pirates of the Caribbean. If you ever hear that playing console games and watching movies is futile – remember this story


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