Today, Facebook officially announced the ongoing development of its own cloud-based game streaming system as part of Facebook Gaming. It has been in operation for some time (it was used by up to 200,000 people a week in selected regions), but Jason Rubin, Vice President of Facebook Gaming, has only now announced the exact plans for its development.
A rather unusual approach to cloud game streaming was presented - the company does not intend to compete with leading services such as GeForce Now or Google Stadia, and does not promise too much. In the beginning, it will bet on free-to-play games (e.g. Asphalt 9: Legends or Mobile Legends: Adventure), which will simply appear in the world as part of the existing Facebook Gaming. There will be no separate platform or dedicated subscription, but these games will not have to be downloaded (also on Android phones, where in the future the service will be integrated with the Facebook Gaming app). There will also be short advertisements, which will enable users to try out new titles on an ongoing basis.
It is hard to talk about any revolution here. Facebook Gaming will not offer high-budget titles as part of its cloud streaming, but rather games designed for mobile devices. It is worth remembering, that the company does not promise "pies in the sky" and points out that it is simply an extension of the existing system, which is supposed to provide a mass of titles for millions of users around the world in an instant. Currently, the cloud gaming streaming feature is available for selected regions of the US as part of beta tests, and is expected to reach the rest of the world in the coming months.