The creator of a Crysis mod got a cease and desist letter from Crytek. A fan-made, alternative version of Crysis Remastered was being created, but the creators of the original apparently did not like it.
The official reedition of the first installment of Crysis, dubbed as Remastered, was, unfortunately, not very well received. Although after a few patches the title is perceived much better, it did not impress immediately after the release. At the same time an alternative version was created by a fan, but it seems that the effect of his work will not see the light of day. The project was abandoned as a result of Crytek's decision.
The game's unofficial remaster was to use CryEngine 5.6.6. Thanks to this, modern visual technologies such as ray-tracing, dynamic volumetric fog, and the so-called SVOGI, i.e. global lighting based on voxels, could be used. Today, we were greeted by the sad news of the closure of the project. It seems that Crytek decided not to grant the right to publish the mod. Thus, the author has abandoned his work, as one can read on the screenshot below:
Crytek has full rights to the Crysis franchise, so the company could do it. All the more so because the author of the remasters used the original assets from the first installment of the game. The fan-made mod may have been too similar to Crysis Remastered. Some players accuse the devs in the comments that they were afraid of a fan game that would be better than the official release. That's is debatable but now we'll bever know.
There have also been rumors that the visual mod Crysis Enhanced Edition might meet a similar fate. This happened because the mod files disappeared from the ModDB repository. However, the devs, Remaster Studio (citing information from the news on DSOGaming), are preparing a new version of the mod and will soon publish it. Nevertheless, deleting the files of the old version is a bit strange.
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Author: Arkadiusz Strzala
His adventure in writing began with his own blog and contributing to one of the early forums (in the olden days of Wireless Application Protocol). An electrical engineer by profession, he has a passion for technology, constructing and, of course, playing computer games. He has been a newsman and writer for Gamepressure since April 2020. He specializes in energy and space tech. However, he does not shy away from more relaxed matters every now and then. He loves watching science-fiction movies and car channels on YouTube. He mainly plays on the PC, although he has modest console experience too. He prefers real-time strategies, FPS and all sorts of simulators.