Newsroom News Breaking Comics Tags RSS
News hardware & software 09 September 2022, 14:05

FSR 2.1 Will Boost Games on Older PCs Even Further

AMD FSR technology, a rival to Nvidia's DLSS, has just received an update. Version 2.1 features several fixes and better image quality.

Source: AMD / YouTube

IN A NUTSHELL:
  • AMD FSR 2 technology has received an update to version 2.1.

AMD's technology that lets you get more fps or play new games on older hardware has just received an update. Improvements in FidelityFX Super Resolution 2.1 address primarily the problem of ghosting, improve performance and overall image quality.

FSR version 2.1 is even better

  • Improved final image quality by raising some calculations from half precision to full precision.
  • Improved vectoring and added disocclusion logic. This is intended to reduce the occurrence of ghosting.
  • Updated reactive mask handling also addresses the ghosting problem, in this case occurring when rendering transparent areas.
  • Improving transparent mask areas for ghosting occurring on geometry elements with motion vectors.

Gamers using FSR 2.1 should notice image quality improvements mainly in areas of particle effects, smoke etc. Along with the code changes, plug-ins for the most popular engines have been updated, including in particular the Unreal Engine.

AMD's FidelityFX Super Resolution 2.1 technology scales the image from lower resolutions and enables us to run the game on hardware that does not even meet its minimum requirements. Owners of more powerful machines will be able to get more frames per second with a barely noticeable degradation in image quality. Owners of graphics cards from the Radeon 6000 and Radeon 7000 generations, as well as some competing products (GeForce GTX 1000 and 1600, RTX 2000 and RTX 3000) can take advantage of its benefits. The full list of compatible devices can be found here.

Arkadiusz Strzala

Arkadiusz Strzala

His adventure in writing began with his own blog and contributing to one of the early forums (in the olden days of Wireless Application Protocol). An electrical engineer by profession, he has a passion for technology, constructing and, of course, playing computer games. He has been a newsman and writer for Gamepressure since April 2020. He specializes in energy and space tech. However, he does not shy away from more relaxed matters every now and then. He loves watching science-fiction movies and car channels on YouTube. He mainly plays on the PC, although he has modest console experience too. He prefers real-time strategies, FPS and all sorts of simulators.

more