The developers of Ghost of Yotei promise that the upcoming game will fix elements that were the Achilles' heel of Ghost of Tsushima.
Even though Ghost of Tsushima, released in 2020 by Sucker Punch, was a huge success among players and critics, the game developers are aware that it had some weaker points.
In a recent interview with Automaton, Co-Directors of the title, Nate Fox and Jason Connell, openly admitted that it had some issues, especially in terms of gameplay pace and side activity design.
Tsushima has various minigames, but sadly some of them – especially the one where you follow a fox to a hidden shrine – don’t have much variety and end up feeling like a chore. We felt this from the player feedback as well - Fox revealed.
However, the Sucker Punch team doesn't intend to repeat these mistakes in the upcoming Ghost of Yotei. The devs pointed out that this time, the minigames are supposed to be more diverse, which will help avoid the feeling of monotony.
We've prepared different kinds of outcomes [for minigames] that could go beyond the player’s expectations. We believe that the beauty of open-world games is in the exploration, so we were determined to offer players a diverse experience.
Fox and Connell also mentioned that their goal was to create a game that allows players to shape their own experiences. This means we'll have some influence over the order in which we tackle the main objectives, although not all of them. Although the exploration aspect of Ghost of Yotei will be improved compared to its predecessor, the game world itself will be of similar size to the one we saw in the first installment, according to the directors.
Ghost of Yotei will be released on October 2, 2025, exclusively on PlayStation 5.
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Author: Kamil Kleszyk
At Gamepressure.com deals with various jobs. So you can expect from him both news about the farming simulator and a text about the impact of Johnny Depp's trial on the future of Pirates of the Caribbean. Introvert by vocation. Since childhood, he felt a closer connection to humanities than to exact sciences. When after years of learning came a time of stagnation, he preferred to call it his "search for a life purpose." In the end, he decided to fight for a better future, which led him to the place where he is today.